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MEDIKILL

  • 8 Devlogs
  • 93 Total hours

This game i am attempting to build is going to be made in unity which i am learning. You play as a blue virus and your trying to kill all the pills that are trying to help the body

Ship #1 ✨ Blessed

In this project I have made a fully functioning FPS featuring all the stuff you would want from one (disclaimer: its a very buggy game). I would say the most difficult part of this project was the enemy AI which works perfectly now it has running away chasing and patrolling and idle state. The most annoying part of making this game was all the light baking issues there so annoying and took me like 9 hours to get working barley passible. Turns out PB mesh’s don’t like light baking. Please actually read the readme and play the game. I hope you have a great day also you’re a good person. (Hopefully)

  • 8 devlogs
  • 93h
  • 11.54x multiplier
  • 809 Stardust
Try project → See source code →
Open comments for this post

3h 53m 9s logged

Bug fixing

  • First bug was being able to just hold w and stick to the walls
  • Second was all the lighting issues
  • And third im working on the ending for this short shooter
  • Ima ship soon AND YES I KNOW ITS KINDA A BAD GAME!
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Open comments for this post

9h 48m 15s logged

Features added

  • Tried to add online features got that working
  • But then all of my game wouldnt work with the new online stuff so im glad I made a backup
  • Finished a new level
  • Light baking failures took up 3 hours
  • Took a break to play hollow knight
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Open comments for this post

3h 20m 28s logged

Features added

  • Muzzle Flash that actually looks good
  • Crouching but as you see in the video it also squishes the gun which isn’t ideal
  • Worked out a few bugs eg. being able to walk through a certain wall
  • Stardance will not get me again I will post all my devlogs on time
  • Pushing to git now
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Open comments for this post

29h 7m 59s logged

Features added

  • Slow motion for the tutorial
  • Tutorial text
  • Procedural weapon bob \ sway
  • Fire wall running
  • Bullet time while in air or wall running
  • Again kinda mad because I kept forgetting to post devlogs and im only getting 10 hours out of what should be 30
  • Added crates
  • Added new section to the level where you can wall run and shoot enemys
  • All of this is demonstrated in the video bellow (please watch it)
  • Thought of a better name and idea for the game
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Open comments for this post

20h 37m 9s logged

Features added

  • New weapon sniper
  • ADS system works perfectly (yes I know the sniper looks ugly)
  • Reload animations working also perfectly
  • SFX is going well although my footsteps still sound horrible
  • Full level lighting and enemys now working fully
  • Kinda mad because i didnt know that you had to post a devlog every 10 hours
  • Otherwise everything is great
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Open comments for this post

4h 23m 17s logged

Added fully working guns and enemy script first level and some ui Still working on a github repo sry

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Open comments for this post

6h 57m 3s logged

basic gun script working and picking up and dropping now working enemy sort of working but no attacking yet working on getting a demo site up

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Open comments for this post

15h 14m 13s logged

Basic movement working did have it already working crouching and slope movement and sprint but had to scrap after data got corrupted working on adding in guns now

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