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MEDIKILL

  • 6 Devlogs
  • 78 Total hours

This game i am attempting to build is going to be made in unity which i am learning. You play as a blue virus and your trying to kill all the pills that are trying to help the body

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3h 20m 20s logged

Features added

  • Muzzle Flash that actually looks good
  • Crouching but as you see in the video it also squishes the gun which isn’t ideal
  • Worked out a few bugs eg. being able to walk through a certain wall
  • Stardance will not get me again I will post all my devlogs on time
  • Pushing to git now
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29h 7m 27s logged

Features added

  • Slow motion for the tutorial
  • Tutorial text
  • Procedural weapon bob \ sway
  • Fire wall running
  • Bullet time while in air or wall running
  • Again kinda mad because I kept forgetting to post devlogs and im only getting 10 hours out of what should be 30
  • Added crates
  • Added new section to the level where you can wall run and shoot enemys
  • All of this is demonstrated in the video bellow (please watch it)
  • Thought of a better name and idea for the game
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20h 37m 9s logged

Features added

  • New weapon sniper
  • ADS system works perfectly (yes I know the sniper looks ugly)
  • Reload animations working also perfectly
  • SFX is going well although my footsteps still sound horrible
  • Full level lighting and enemys now working fully
  • Kinda mad because i didnt know that you had to post a devlog every 10 hours
  • Otherwise everything is great
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4h 23m 9s logged

Added fully working guns and enemy script first level and some ui Still working on a github repo sry

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6h 57m 3s logged

basic gun script working and picking up and dropping now working enemy sort of working but no attacking yet working on getting a demo site up

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13h 24m 47s logged

Basic movement working did have it already working crouching and slope movement and sprint but had to scrap after data got corrupted working on adding in guns now

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