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There were lots of issues with the model loading before and I managed to import an FBX file that I exported from a blender project and got it animating in the engine. But besides that I made a character controller, there’s a capsule rigidbody attached to the player and two components, a movement component and a camera controller component. The camera controller sets the camera on the player’s head and also a little bit in front of it so you don’t clip in the player’s head and the movement component allows you to move with WASD. The movement is utter garbage however as I only made it with forces, I will improve it and add drag later. Also the thought behind the player being visible is: 1. Because of immersion and 2. I want the game to be multiplayer and adding player models beforehand will be very useful.

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@zach

this is such a cool project