Arcanum Mechanica
- 3 Devlogs
- 13 Total hours
Magic system based on drawing and behaving circuit-like, it aims to be fully dynamic and turning magic into actual research and engineering, instead of just "I CAST FIREBALL"
Magic system based on drawing and behaving circuit-like, it aims to be fully dynamic and turning magic into actual research and engineering, instead of just "I CAST FIREBALL"
Added the “Accumulator” component, it acts functionally as a battery, and will become a lot more interesting when I add a visual indicator of fill % and logic gates to limit flow through it and measure fill, so for now in this video its a little confusing what it does but it works I swear.
The rhombus is the accumulator, it absorbs magic from its perimeter into its internal storage (which has no visual indicator for now) and ejects it through the point inside of it (again, with gates to control this it will become a lot more significant)
Also, for some reason hackatime detected my project as 2 different ones, I might have moved the directory, but anyways, weird.
I was trying to make some components like accumulators and logic gates but realized my pressure system is pure garbage, so y remade it from scratch and its now much cleaner, I also realized it was handling a lot of compile-time stuff during execution, which just made it a lot more confusing, anyways it works better and cleaner now.
I don’t have a lot to show as visually it works the exact same as before so here are some ruleset changes I came up with, also some concept spell snippets to test if my idea works
Finished rendering rework, made polygons, remade and upgraded the drawing system and fixed a few intersection artefacts