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5h 58m 4s logged

Hello everybody, i was away for a week in kopenhagen (great place they got a bunch of cool animal museums as well and a trex head replica 1 to 1) but have finally returned. Now 1 of the 5h was spent on various bug fixes that i do not remember :aaaaa-disintegrates: the others were spent on adding survivability stats. Up until know we only had weight, energy requirements and speed but now there is also attractiveness (eg a vibrant colored flower would have high atractiveness) and warning (also based on colors though also adapts per enviroment to fit in camoflauging into the same stat). then i added modular organs (eyes with different pupils, mouths with sharp teeth, no teeth or round teeth), snouts out of the same mouth shape, ears, … i also did some experiments with eyelid shapes but just landed on texturing a simple sphere since the 3d eyelids look like too much in my opinion (top left corner in devlog) what do you think :hm:

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@boredvoid

have a look at the game at https://boredvoidater.itch.io/evolve and also check out my other devlogs!

@RespectableDot

Fire Update!🔥🔥🔥

@boredvoid

ey thx man means a lot to me your recent work on your sim also looks awesome!!

@AndyNoob

hey! i tried out the game on itch.io. it looks great, though i ran into an issue with the zoom being way to sensitive. it might be a macos issue? i’ve had problems in other games too where scrolling with my trackpad is way too fast. just thought i’d let you know. good stuff!

@boredvoid

@AndyNoob hey there thank you so much for the valuable feedback, now i dont have a mac but i do also have a trackpad that seems a little bit sensitive so i think i’ll just add a mouse sensitivity slider in a future update to resolve this (: