i added rivers with width based on calculated flow and custom generated meshes. I am still thinking about another thing: in real life rivers sorta get momentum which causes them to cut trough terrain which i think would probably look a bit weird in my case but i still implemented the momentum but not the cutting so now sometimes rivers flow “up a tile” like a reverse waterfall… Not sure if i’ll keep that we’ll see
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Got caught off guard when I thought I saw a better looking thing of my own project, but wow this is sick! (glad I actually checked it out)
@TotsllyRandom no way i also saw ur game and thought about commenting cus it looked so similar first hahah
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