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7h 38m 2s logged

I have quite a few QMK firmware developments!

First off, I am quite amateur at programming, and I’ve never touched C before. So, there have been a lot of new things to learn, which is really good because I’ve been meaning to get more familiar with programming and different languages. Also, I finally decided that I was going to create the Orcapad to streamline my Onshape workflow by populating it with shortcuts.

Ok, so currently I have:

  • 4 keyboard layers (three for shortcuts, one for the lEDs)
  • RGB light layers so that I can easily change the LED bar to indicate what layer is on
  • 2 custom keycodes (one to cycle through layers, one to cycle through static RBG colors)
  • An encoder map to simplify customizing it

Hopefully all that is set and I don’t have to fix anything :) :) :) :)

To be added
I still need to add support for the OLED screen, and on that note, I decided to dive into LVGL so I could create a more sophisticated user experience (over standard quantum painter and the basic functionality), and (again) to really help me get more familiar with C.

Finishing thoughts :)
So far my experience has surprisingly not been too painful, just very time consuming, but for all I know none of what I’ve written so far works TT. Very excited about how its turning out so far though!

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