I finished the Blender Donut!
Primarily done since I was only aiming to learn core 3D modeling skills since I want to model more cosplay props, which I though Blender would allow me to do because of the accessibility of its organic modeling.
Today I finished by editing the mug thickness, making a plate for the donut, and adding a table for everything to sit on. I also learned more about proportional editing and sculpting in order to make certain parts of the icing more dense, and latticing to manipulate and object’s thickness after it was already made.
Afterwards, I learned how to apply textures via both an image and a PBR texture pack and UV Editing. I also added another face in the coffee mug so it actually has coffee. And finally, I took some renders of the scene both with and without textures, which you can see below.
Comments 1
looks great! Good job!!
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