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Orbit Master Devlog #5Today’s development session focused on improving the core gameplay loop and making the game feel more rewarding to play. Fuel Stations Now MatterOne issue I noticed during testing was that fuel stations were simply a way to refill fuel and continue playing. While functional, they didn’t create much excitement.To make them more meaningful, I added a new mechanic where refueling now causes additional stars to spawn across the map.The gameplay loop now looks something like this: Collect stars Find a fuel station Refuel New stars appearExplore and collect againThis creates a continuous cycle of exploration and gives players a reason to actively seek out fuel stations rather than treating them as simple checkpoints. Encouraging ExplorationWith new stars appearing after every refuel, players are encouraged to travel around the map instead of staying near a single planet.The game now feels much more dynamic because the world constantly refreshes with new opportunities to score points.🎥 Camera ImprovementsSome time was also spent improving the camera system.The camera now feels smoother and provides a better view of where the player is heading. Small adjustments like this make a surprisingly large difference during gameplay and help space travel feel more fluid.🛠️ Bug FixesA number of bugs were tracked down and fixed throughout development.Some of the issues included:🔧 Crystal spawning problems🔧 Scene instantiation errors🔧 Camera behavior issues🔧 Spawn positioning bugs🔧 Various testing and balancing problemsA lot of time was spent debugging systems and making sure everything worked together correctly.🎯 Current Gameplay LoopThe game is gradually moving toward a score-focused endless experience rather than a traditional level-based game.The current loop is:🚀 Fly between planets⭐ Collect stars⛽ Refuel✨ Spawn more stars📈 Increase score🔁 Repeat for as long as possibleThis direction feels much more suitable for the gravity-based mechanics and encourages players to keep improving their runs.📊 Current Features✅ Spaceship movement✅ Planetary gravity✅ Fuel system✅ Fuel stations✅ Score system✅ Collectibles✅ Dynamic crystal spawning✅ Camera improvements✅ World boundaries✅ Space background🔭 Next StepsSome of the ideas being explored for future updates include:💎 Rare collectibles🏆 High score tracking☄️ Asteroid hazards🚀 Gravity assist bonuses⚫ Black holes✨ More visual polish and effectsOrbit Master is starting to evolve from a simple prototype into an actual arcade-style space game built around exploration, resource management, and chasing higher scores.Looking forward to seeing how far the project can go. 🚀🌌

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