J.S.P.
I’ve been making some progress in every direction while i find out exactly what i want this game to be. ive started writing the story for the campaign mode that i hope is about 3 to 4 hours.
Overall the main progress of this devlog is summarized in a finished early version of the sandbox, although theres a lot to fix in it, the main stuff is done. Ive also started with the planet creation sandbox and focused on working into instancing even though it is not quite there yet (im thinking of removing the explore mode entirely or do it completely different)
new features:
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improved sandbox mode with actual simulation (very early), a new intro animation, different tools to select, move and change the starting velocity of each planet
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set a base for both the planet and spacecraft creation sandboxes as these mechanics will make the development of the campaign a bit easier, hopefully
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created a simple logo, probably to be changed, i dont really like it but id appreciate feedback
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refactored the scale system to make working with different distances and planet’s radius a lot easier, this new system is so clean i actually love it
As you can see progress is extremely slow, i want to make this right and also make sure that the project is well structured enough to hold up.
Also did a simple check on performance and after a couple tweaks, average fps sit around 3000, fr, on my little rtx 3060 so thats great
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