JSP
Pre-ship checklist is complete!
I’m so ready to ship the first version and start developing the campaign, which is the main thing of this game. I’ve actually started it a little bit, it now has an interior level system completely different to the gamemode system i had for the rest of the game, this is pretty exiting!
stuff that ive done before shipping
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Built the game for windows, took a little bit but performance is 1:1 and everything works perfectly, the only thing was that i had to change the backend of the audio engine to use something else but that was fairly quick!
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Reduced the size of the game MASSIVELY, it went from around 350MB to ~35MB, thats literally 10 times less!! managed to do this by compressing the audio files, although the change is almost unnoticeable, and also making the engine bake some textures on build time, just like real fancy engines do!
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Changed a bit the main menu/ campaing mode but for now it is all a placeholder
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Created a new itch.io banner
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Made the HELP menu show up by default, i dont really like this but i think its probably the best for people to rate it nicely, wont be in the final version…
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Added a input mode (another one) to the spaceship building mode that allows you to hover the attachment points and it will tell you with a little popup what category of part can go there
If you are rating my project, please ishowspeed i need this
now in all fairness i hope people like my game! im not even close to finishing it lol
Right after this first ship i will work on updating the engine to support new features that the campaign mode will certainty need 100%, like a working physics engine, ive thought of porting what i currently have to use a new one i found and that is getting very popular called “Box3D”, we’ll see, byeeeeeee
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