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6h 32m 8s logged

JSP

Been working on the spaceship builder gamemode and its pretty fun! right now the system is very simple but solid. i had to model a couple test things and fix many bugs but it is going quite fast. The current system is a simple attachment-part system where each attachment holds up information about allowed part’s categories to attach and the normal vector of the attachment. Unfortunately removing parts is not really an option yet cuz i need to see how i will make that possible later on

summary on new features:

  • started the actual spaceship building gamemode, currently it features just basic part placement logic

  • small changes to sound effects and music (not shown in the video)

Apart from obvious structural changes, id also want to add some sort of customization to your spaceships, with different colors, flags, sigils idk. I dont want to make building a spaceship something hard but just a simple thing you do to have your own individual experience, obviously you wont be able to make some cursed stuff as it wont just fly into space without an engine, but the idea is that everything with enough parts should work

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Comments 2

@dspace1015

This is really awesome. I’ve tried to make a similar project before and this kind of stuff is the most challenging. I’m curious how you will handle the craft physics; if you will use some preexisting library or if you will handle them yourself.

@aloyak

i still need to decide on that but it will probably be something simple that ill handle myself for now, the engine does support bullet3 framework for physics but is not good enough yet and would require a lot of time refactoring