DrawChaos
- 1 Devlogs
- 9 Total hours
A fun chaos powered game which takes help through drawing
A fun chaos powered game which takes help through drawing
Hey, I’m Abhiraj! First devlog even though I’ve already been at this for 3 days - oops.
I’m building a multiplayer drawing game for Stardance - but not your typical “draw and guess” thing. The whole identity of this game is the twist system - mid-round you get hit with random handicaps that mess with how you draw. Shaking brush, inverted canvas, slippery controls. Every round plays differently and that unpredictability is the core of the experience.
These first three days have been deep in the backend. Room state, player management, round flow - the foundational stuff that makes everything else possible. Hit a weird architectural bug where I was tracking the same data in two different places and they kept going out of sync. Took me a bit to spot it but fixing it felt really satisfying.
The twist engine is still half done but the base is solid - got player assignment and the event loop working, still more to build there.
Next up - finishing all the backend routes, completing the twist engine, then jumping into frontend. But hey, I was able to complete just the index page a little bit, honestly it is bad, I know that but I built it using ai just because devlog requires a screenshot to be posted so I had to create one.