@syntaxbrew_dev on Raylibstein
I made a Wolfenstein-inspired 3D raycaster built from scratch using C++ and Raylib!
I personally found the math and geometry behind the 3D rendering logic the most complicated portion of the project, but it certainly felt rewarding when my code actually worked and didn’t crash!
I’m proud of the fact that while creating this project, I was simultaneously improving my C++ knowledge, graphics programming concepts, and low level programming skills, all in one month. I’m also proud of how I still persevered even when things were confusing or didn’t make sense.
To test my project, people can simply use the web-playable version. If they want to run it locally, they must clone the repo, install CMake, Ninja, use a valid C++ compiler, and build/run the project.
- 4 devlogs
- 21h