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matikda

@matikda

Joined June 6th, 2026

  • 5Devlogs
  • 5Projects
  • 0Ships
  • 0Votes
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6h 40m 29s logged

I added the shop menu. I was confused why the hover and click functions were not working, but I realized that the text was completely covering the actuall button. That was a pretty easy fix. I used arrays with all the sprites, so I can iterate over all the buttons at once, which made my code much easier to follow. I might go back and add arrays to more parts, but it will not be as neat as this was. Lastly, I use graphics to create my text, so it is easily manipulatable, but it is making the game crash, so I will ned to go in and use real text next. Not looking forward to that.

I added the shop menu. I was confused why the hover and click functions were not working, but I realized that the text was completely covering the actuall button. That was a pretty easy fix. I used arrays with all the sprites, so I can iterate over all the buttons at once, which made my code much easier to follow. I might go back and add arrays to more parts, but it will not be as neat as this was. Lastly, I use graphics to create my text, so it is easily manipulatable, but it is making the game crash, so I will ned to go in and use real text next. Not looking forward to that.

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5h 18m 10s logged

I spent the beginning of this project struggling to draw a room online without an iPad. Canva is NOT FUN to use for line ‘art,’ cannot stress this enough. After that nightmare, I had to figure out how to transfer the image to html. And I thought Canva was bad. Html was so much worse, especially because I wanted to make sure that the image scaled with the browser window. Thank god thats over (I still have to do something about the conspicuous ceiling lamp…). Anyway, next I need to make the chair one unit. I had to break it up to keep it convex. So close yet so far.

I spent the beginning of this project struggling to draw a room online without an iPad. Canva is NOT FUN to use for line ‘art,’ cannot stress this enough. After that nightmare, I had to figure out how to transfer the image to html. And I thought Canva was bad. Html was so much worse, especially because I wanted to make sure that the image scaled with the browser window. Thank god thats over (I still have to do something about the conspicuous ceiling lamp…). Anyway, next I need to make the chair one unit. I had to break it up to keep it convex. So close yet so far.

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4h 38m 35s logged

I finished the settings page sans a small volume bug. It now has the ability to skip and replay songs, turn music on and off, adjust the volume, and open an info page. I had a lot of trouble getting the text to update, as graphic updates are banned to prevent crashing. I just made a function to create brand new graphics as needed. I also added a favicon. I am realizing that I have barely touched the actual game part, though… next time.

I finished the settings page sans a small volume bug. It now has the ability to skip and replay songs, turn music on and off, adjust the volume, and open an info page. I had a lot of trouble getting the text to update, as graphic updates are banned to prevent crashing. I just made a function to create brand new graphics as needed. I also added a favicon. I am realizing that I have barely touched the actual game part, though… next time.

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2h 40m 28s logged

I added a settings menu with some text and buttons. I took a call for an hour and I then spent ~2 hours wondering why all my text suddenly wasn’t aligned. I finally realized that I had zoomed in to 110% and the code was fine🤦. Massive waste of time haha! I’m a bit worried that this could cause an issue on devices that have varying pixel densities but I am not going to worry about that for now.

I added a settings menu with some text and buttons. I took a call for an hour and I then spent ~2 hours wondering why all my text suddenly wasn’t aligned. I finally realized that I had zoomed in to 110% and the code was fine🤦. Massive waste of time haha! I’m a bit worried that this could cause an issue on devices that have varying pixel densities but I am not going to worry about that for now.

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7h 0m 2s logged

I am making a clicker game called eggooo! (I just realized I like the lowercase E better…). Today I worked on getting the starting screen working. I wanted the buttons to go down slightly when pressed to match the animation, but I had a lot of trouble, as I also had it dip when the mouse was hovering. When the mouse hovered above the dip but below the up limit, the button would freak out and rapidly switch between up and down. It looked like it was having a seizure. I fixed it by lowering just the image, not the hitbox, although now the hitbox is a bit off when the button is being hovered over. Oh well.

I am making a clicker game called eggooo! (I just realized I like the lowercase E better…). Today I worked on getting the starting screen working. I wanted the buttons to go down slightly when pressed to match the animation, but I had a lot of trouble, as I also had it dip when the mouse was hovering. When the mouse hovered above the dip but below the up limit, the button would freak out and rapidly switch between up and down. It looked like it was having a seizure. I fixed it by lowering just the image, not the hitbox, although now the hitbox is a bit off when the button is being hovered over. Oh well.

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