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keledanko23

@keledanko23

Joined June 2nd, 2026

  • 12Devlogs
  • 6Projects
  • 1Ships
  • 15Votes
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9h 20m 2s logged

Added the components and conected most of the traces but I can´t make it cleaner, and i ran the DRC it said it has 250 errors and 110 alerts so i have a lot of work to do

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3h 48m 36s logged

Finaly got a chance to use a scaner to scan the pcb, imported it into kicad ad fixed al the kholes location and the form of the pcb, the pcb form is now finished

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9h 16m 49s logged

Started building the pcb outlines and holes, unfortunatly lot of the holes arent on their places where they should be even if i mesure 10 times, at least the outline is finally the form i need and some of the holes ar on their places

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3h 27m 45s logged

Finished the 4th part of the tutorial, it was really hard to understand, but i ,managed to do it, i will finish the app next add a new function and ship it.

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2h 8m 27s logged

Finished the third part of the tutorial, fixed the problems,added a start using button,wrote a script.js file, wrote a style.css file

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1h 10m 12s logged

Finished the second part of the tutorial, added a top bar, clock, date, renamed it, i will fix the top left corner next time.

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19m 18s logged

oda Octavia MK1 Dashboard Project
​1. Hardware Progress
Mapped out the Skoda Octavia MK1 cluster pinout (K.13+, K.15+, EPC, ABS, etc.) and designed the circuit for the VID29-05/JD62C854F stepper motor driver ICs. Soldered the prototype onto a perfboard, separating the 12V motor power from the 5V logic control. Secured the critical connections with hot glue for vibration resistance.
​2. Software Development
Built a PC simulator and control panel in Python using tkinter.
​The Challenge: After streamlining the code, the gauge needles lost their continuous movement and started snapping instantly to new values.
​The Fix: Solved this by implementing an asynchronous loop using window.after(16, animation_loop). It now updates at ~60 FPS, smoothly easing the current position toward the target value (moving 8% of the remaining distance per frame). Also fixed a quick syntax error in the UI dictionary styling.

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