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jagathram

@jagathram

Joined June 14th, 2026

  • 2Devlogs
  • 3Projects
  • 1Ships
  • 5Votes
a aspiring teen with mind full of tech
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19m 22s logged

Spent some time today making Covertfily’s SEO actually solid instead of just “good enough.“The big stuff: every page now ships proper Open Graph image tags (dimensions, type, the works) so when someone drops a link in Discord or Twitter it doesn’t render as a sad cropped mess. Also wired up datePublished/dateModified on all the articles and blog posts — turns out Google straight-up won’t show article rich results without those, and we had none. Oops.Fixed a sneaky one too: the sitemap was stamping today’s date on all 203 pages every time it ran, basically telling Google “yeah everything changed at once” — which is a garbage signal. Now each page reports its real last-modified date.Threw in some cleanup while I was in there — tightened the attribute escaping so weird characters can’t break the HTML, and killed a copy-pasted homepage meta block that had quietly drifted out of sync with everything else.All 203 pages regenerated, validation passing, committed on its own branch.Couple things still on the list: the share image is a wide skinny logo right now, needs a proper 1200×630 one. And heads up — Google killed FAQ/HowTo rich results back in 2023, so that markup’s just along for the ride now.

Spent some time today making Covertfily’s SEO actually solid instead of just “good enough.“The big stuff: every page now ships proper Open Graph image tags (dimensions, type, the works) so when someone drops a link in Discord or Twitter it doesn’t render as a sad cropped mess. Also wired up datePublished/dateModified on all the articles and blog posts — turns out Google straight-up won’t show article rich results without those, and we had none. Oops.Fixed a sneaky one too: the sitemap was stamping today’s date on all 203 pages every time it ran, basically telling Google “yeah everything changed at once” — which is a garbage signal. Now each page reports its real last-modified date.Threw in some cleanup while I was in there — tightened the attribute escaping so weird characters can’t break the HTML, and killed a copy-pasted homepage meta block that had quietly drifted out of sync with everything else.All 203 pages regenerated, validation passing, committed on its own branch.Couple things still on the list: the share image is a wide skinny logo right now, needs a proper 1200×630 one. And heads up — Google killed FAQ/HowTo rich results back in 2023, so that markup’s just along for the ride now.

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48m 45s logged

Made it beginner-friendly

Setup screen now shows just the 4 controls that matter; the other 14 physics params are tucked into a collapsible Advanced section.
Added one-click “recommended settings” (auto-applied per level), an onboarding banner, a “How to play” panel, a Simple/Detailed toggle on the play screen, and a coaching tip on the results screen.
Made the simulation more physical

Upgraded the controller from P to full PID (added Damping/Kd and Integral/Ki).
Switched to analog reflectance sensors (smooth weighted line position instead of on/off).
Mass now affects acceleration, and cornering too fast causes a real outward skid.
Added fun/juice

Sound effects + mute toggle, a 3-2-1 countdown, win confetti, a reactive robot face, slip sparks, milestone toasts, and a glowing trail.
Repo

Added a full README, .gitignore, and pushed everything to GitHub (kept the existing MIT license and history).

Made it beginner-friendly

Setup screen now shows just the 4 controls that matter; the other 14 physics params are tucked into a collapsible Advanced section.
Added one-click “recommended settings” (auto-applied per level), an onboarding banner, a “How to play” panel, a Simple/Detailed toggle on the play screen, and a coaching tip on the results screen.
Made the simulation more physical

Upgraded the controller from P to full PID (added Damping/Kd and Integral/Ki).
Switched to analog reflectance sensors (smooth weighted line position instead of on/off).
Mass now affects acceleration, and cornering too fast causes a real outward skid.
Added fun/juice

Sound effects + mute toggle, a 3-2-1 countdown, win confetti, a reactive robot face, slip sparks, milestone toasts, and a glowing trail.
Repo

Added a full README, .gitignore, and pushed everything to GitHub (kept the existing MIT license and history).

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