A tech demo of my C++ and Vulkan renderer, where you clean up streets of trash. My renderer is a separate project, this is just the game that I made in it.
My own 3D renderer written in C++ with Vulkan, intended to be a user-friendly base that cuts out anything hard about graphics for the user and just let's them render objects with a single line of code. Not just a vulkan abstraction, a full renderer.