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basilsquared

@basilsquared

Joined July 5th, 2026

  • 11Devlogs
  • 3Projects
  • 1Ships
  • 15Votes
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4h 23m 58s logged

Hi everyone!! its been a while, but the changes and additions have not stopped!

FIRST!

I managed to get my recycled cards working. they give you $2 at the end of round, and disable interest at the end of the round, both conditions are triggered if its theyre in your hand. Now, the interest thing was the hard part here. Balatro, had no way of doing this prior, so my prime solution was to basically

  • Save the interest in a temporary variable
  • Set the interest to 0
  • Add an event to the event manager’s queue that, in 5 seconds from it being added, would set the interest to the temporary variable

Are there bugs that I would rather not find? Probably. But does it work? ABSOLUTELY! So no complaints from me

SECOND!

Now, I don’t consider myself a miracle worker, but when everything hits the fan, do most developers consider rewriting an entire piece of the base game to confirm to one set of cards? Well, I am. It’s grueling, the base game has alot of specificity that i need to cover perfectly, but its all in the goal of the third thing..

THE HOST CARDS!

I got my first one of these beautiful babies to kick in this stretch of time. its perfect, theres still issues to grind up, as always, but im very very happy with my progress so far. Stay tuned, for im just getting started >:3

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3h 41m 56s logged

ALOT of things i made today! welcome to my cool awesome devlog. so today i made the rot cards, which was a really cool adventure as i made a dynamic sort of shader for them, which changed their appearance depending on the suit of the card! I also made some more common jokers and such, worked on refining alot of text to make it more clear, and more. Alot of very great work done today!

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2h 11m 24s logged

today was a very, very art heavy day. got alot of art done, but I also wrote effects in the loc file, fixed some bugs, and started work on a couple things. overall, pretty productive.

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2h 55m 28s logged

most of my work so far has been toiling away on bugfixing, i left this in a very poor state last time. I also added a few new features and ive been trying to get one particular thing working but it seems to really really hate me right now. Ill keep it posted… so far though, ive really been getting into it, so hopefully i can make this a smash hit!

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56m 4s logged

alot of my time today so far has been spent readying my codebase for the new host cards! this is a piece of a way bigger update and I cant wait for everybody to see the work ill do!

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1h 26m 37s logged

Ive done some more work! notably, working on getting functions working in relation to actual cards. very fun things about! im excited to work

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2h 17m 38s logged

I got the parser working! Step one, done! Im really excited to show this off as it gets closer to completion, though, admittedly, its basic at the moment, it can handle mana abilities of permanents and seems to handle them quite well, with no memory leaks! I did some fun magic when it comes to managing my memory and its satisfying to see it pay off.

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19m 16s logged

Now, this doesnt look huge, but i managed to get my environment set up and compiled my first ever runic file. its, admittedly, basic, but its proof that im getting somewhere with this. im using C, and runic files are (eventually) going to be in a sandboxed version of lua.

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Ship

The hardest part was, for sure, wrapping my head around rust as a language, when it comes to borrowing things, cargo, etc. but once i got the hang of it it went pretty fast. heres to many more stardance projects! You havent seen anything yet :3

  • 3 devlogs
  • 2h
  • 6.93x multiplier
  • 12 Stardust
Try project → See source code →
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52m 31s logged

Good news! I zapped what i needed to zap from a single file. Directory processing is gonna be pretty trivial from here, but some of my efforts are gonna be on prettifying the whole project to make it Cooler (TM)

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26m 37s logged

i got args working using clap, and i got them to print. i made them both optional but im learning about the ‘match/case’ thing which should ideally help me figure that part out…. confusing!

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