After presenting the first version of MoonOS, the project had the basics in place — enough to prove the concept worked. At that point, I was only around 4–8 commits in, with a minimal but functional core.Since then, I’ve pushed a much bigger wave of updates focused on turning MoonOS from an early prototype into something more complete and scalable. What’s improved since the last updateStronger architecture:I restructured key parts of the codebase to make the system cleaner, more modular, and easier to maintain as it grows. More real functionality:A lot of features that were either missing or still conceptual in v1 are now implemented and integrated into the OS flow. Better overall UX and polish:I refined interactions and visual behavior so the system feels more consistent, less rough, and more intentional.Stability + internal quality:I fixed bugs, handled edge cases better, and refactored fragile sections so new changes don’t break existing behavior as easily.Built for future expansion:The current version is not just “more features” — it’s a better foundation for adding upcoming functionality faster and with less technical friction.Short reflectionIf v1 was about saying “it works”, this phase is about saying “it’s becoming a real system.”The biggest progress wasn’t just feature count — it was maturity in structure, consistency, and direction.Next focusGoing forward, I want to keep building in the same direction:expand core capabilities,keep improving performance/stability,and continue polishing the experience so MoonOS feels as good to use as it is to build.