I'm building a space game that is heavily inspired from Kerbal Space Program and No Man's Sky. I'm trying to make a game that has procedural planets like in No Man's Sky, and the orbital mechanics like in KSP or SFS.
Realistically, I might only be able to make one procedural planet, and I'm thinking that the player will be able to change the settings of the generation to make it sort of a procedural terrain engine instead of a game.