I’m building a space game that is heavily inspired from Kerbal Space Program and No Man’s Sky. I’m trying to make a game that has procedural planets like in No Man’s Sky, and the orbital mechanics like in KSP or SFS. For Stardance, I am making the terrain part of this huge project. Since its my first time using Godot, and learning about procedural generation, it’s taken me quite a long time to finalise on a decently shippable project.