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Wajeeh

@Wajeeh

Joined June 2nd, 2026

  • 7Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
@wajeehalam._ to follow my journey on Insta!
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1h 0m 5s logged

Updated news, organized file structure, testing done, merged v1/main (final deployment preparing for vercel)

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45m 53s logged

Judging Features (Voting) and 60s rounds now work; routes also fixed to redirect to fullest lobby (5 player system; 2 drawing + 3 judging, highest votes wins), styling for homepage statsPanel fixed to match, database tested & working

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3h 24m 12s logged

Integrated a DB for the app throgh Turso (has a lot of scalability… wanna make this big) to track stats for the site! Will hopefully entice viewers. Will style a bit more later but took a while cuz I messed up a lot of stuff and had to debug a while. Fixed TS errors and anything not letting me build.

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45m 14s logged

Implemented room codes, a basic frontend for the homepage (will style soon / make it pretty), and joining features for lobbies including random code generation. Also fixed some bugs with routing. Planning on working on the homepage to make it pretty now. Will also fix the play button glitch…

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6h 14m 45s logged

Socket.io WEBSOCKETS implemented. Multiplayer works, random lobbies generate. Barebones Tailwind CSS styling in. Undo/redo functionality persists across both canvas refs (both sides). History saves and reloads don’t ruin games. Colour wheel works. Reordered file structure (organized). Auto assigning of sides and implemented a small title bobbing animation.

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45m 50s logged

Changed UI a bit, fixed refs so 2 players can edit 2 canvasses separately, added an HTML slider input for line width! Will implement socket.io next so big patch for multiplayer incoming..

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