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Overgrowth_774

@Overgrowth_774

Joined June 3rd, 2026

  • 12Devlogs
  • 10Projects
  • 0Ships
  • 0Votes
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3h 17m 14s logged

finished the project using ollama as the models, and learned how to “vibe code” while using ai to help form a solid scaffold and eventually turn it into a fully working fully functional project(skipped the part where we ship it as i only need it locally)

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5h 13m 25s logged

i have hit a problem in trying the successfully chunk my documents, as i have already gotten to phase 6 and am just trying to clean up the documents so they are readable, but the tables and graphs keep coming up as gibberish.

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28m 4s logged

I added some more abilities and bug fixes, with hazards, background color changes and obstacles for the player. I used ai to help teach me how to add in abilities like a magnet. This project really helped me learn more html and javascript and how to use them

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45m 49s logged

Made an intelligent evil snake that tries to kill the player, made map bigger, added upgrades to the roguelike. Used an algorithm instead of actual in built game ai, and practiced work with functions within javascript.

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37m 41s logged

Recoding the degrees_forwards function to actually work like a normal move function in degrees using micropython in VS code, and hopefully make it compatible to eventually become a gyro straight

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