stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

Hamstersarus

@Hamstersarus

Joined June 2nd, 2026

  • 28Devlogs
  • 9Projects
  • 2Ships
  • 15Votes
Open comments for this post

1h 38m 50s logged

So a lot of progress was made… I added the AI and it works which is great! Also, I wrote instructions for the user to add an api key but I’ll make more concise instructions later.

0
0
15
Open comments for this post

51m 31s logged

Started working on integrating an ai (Newmatron) and some answers that it can give if something breaks. I also gave it a little backstory type thing so that it stays in character (I may be a little bit of a larper but I know mostly what the character is).

0
0
14
Open comments for this post

34m logged

Added a blinking animation and a thinking sprite and talking (I lost wifi mid drawing so not all of it was recorded). Next I gotta give it a brain (connect it to some ai.. maybe claude??). Not sure yet what I’ll do so research time!! Going into projects without planning is so fun :)

0
0
15
Open comments for this post

1h 28m 10s logged

There honestly isn’t much to say for the stuff I currently have done but I wanted to start off by just making a schema to organize all the categories of clothes. I’ll probably add on to it later on but as of right now, it has mostly everything I need. I don’t actually have any pictures of clothes as of right now, so that’s my next order of business.

0
0
19
Open comments for this post

1h 54m 16s logged

I needed to test the screen so naturally, the first thing that came to mind is bad apple. It took sooo long to get that to work but eventually I did it! It used to only work with a companion running and that was a hassle to figure out, then I just had to run a command (I didn’t want to run a command though) so I fixed that too. Now it plays with a click of a button! Also, when it plays the song plays on my computer (there isn’t an actual speaker on the macropad). Next up, testing my LEDs!

0
0
34
Open comments for this post

1h 28m 33s logged

I’ve soldered all my components down, but I finally began testing everything out. So far, everything works (except for my rotary encoder because I accidentally bought one that doesn’t click). Currently, the keys are mapped to letters of the alphabet, the rotary encoder controls the volume, and the screen displays some letters.

0
0
13
Ship

This is a Java turn-based fighting game where monsters, creatures, and chaos agents battle on a 10×10 arena. The intent of this project is to demonstrate software development in Java with heavy use of a modern LLM tool. I used Anthropic’s Claude Sonnet 4.6 with occasional use of Opus 4.7. The development environment I chose is VSCode along with Claude CLI. This project serves as the final project in my APCSA Java programming class. The use of these AI tools is in contrast to everything we’ve done in the course where prior use of LLMs was prohibited.

  • 3 devlogs
  • 5h
  • 7.23x multiplier
  • 39 Stardust
Try project → See source code →
Loading more…

Followers

Loading…