2TDM is released!
There were a BUNCHHHHH of updates between my last devlog and this update and I cannot talk a lot because of midterms and Im also busy with some of this game stuff but this is all the new stuff published today!
Update [2026-10-23] 2TDM is here!
Blue vs Red
Two bases, two teams, one map. When you press Play you get put on whichever team needs you, and its time to fight.
How it works
- Each team has a base on its side of the map. Your base is safe. The enemy base is not. Step on their tiles and you die on the spot, and their Base Protectors also send drones at anyone who gets close.
- Bank gems to raise your team score! The Team Bank sits in the middle of your base, and the Eye Vault is a forward bank just outside it. The Center Vault is neutral, fast to reach, and the most dangerous place on the map to bank.
- Kills, banking and events all go to your team. The bar at the top shows who’s ahead today, and the score resets every day at midnight UTC.
- The map is split like a yin-yang, so each team’s side curls around behind the other base. Expect fights from more than one direction (basically flanking).
- Your teammates show on the minimap. Press G to drop an enemy marker that your whole team can see.
- New invite button in game: send a friend the link and they join your team.
The War Meter and Titans
- Every gem your team banks and every fight you win fills your team’s War Meter.
- Spend it at the War Pad in your base (it’s right next to your team shop):
- Radar Sweep (25%): every enemy shows on your minimap for 15 seconds.
- Supply Drop (40%): two crates drop in your base yard, and only your team can open them.
- Titan (full meter): hold for 3 seconds and a giant Titan marches down the middle or around the flank toward the enemy base.
- The Titan smashes through rock, fights anything in its way and slams the enemy base for big points when it gets there. Base Protectors only chip at it, so someone has to go stop it.
- Kill an enemy Titan and your team gets a bounty, plus a huge pile of gems falls out of it. After a Titan dies, that team has to wait a bit before calling another.
- If the meter is full and nobody calls the Titan, a bot will walk over and do it. Bots also come help when you’re getting shot. Not all of them though, just a couple. Like real teammates.
Outposts and battles
- There are two Outposts out on the map. Stand on one with no enemies around to take it for your team. You can bank there, and you’ll sometimes respawn there too.
- Events are team battles now. The team that does best wins the battle and gets a nice chunk of points and War Meter. The Core is now the Mother Lode, a giant gem deposit in the middle of the map.
- No Storm Circle in 2TDM. It just didn’t work with two bases :slight_smile:
Other changes and fixes
- Hunted is now simply the #1 player on the leaderboard, in FFA too. In 2TDM each team hunts the other team’s #1. Hunted players show as a skull, crowned players show as a crown, and nobody gets two marks at once.
- The minimap is a lot cleaner. Chests are gone from it, and the War Pad, shops and Outposts all have labels.
- Save codes only work in the mode you saved them in. FFA saves restore in FFA, and 2TDM saves restore in 2TDM.
- Regrowing rocks are much tougher, look like real rock while they grow, and drop their gems when you break them.
- Sightline and other tanks built off Falcon fire their main gun with right click, like Falcon does.
- Firefly is gone. (Overlord upgrade) Three auto turrets, a swarm of drones AND invisibility was a bit much.
- Bots score properly now instead of always sitting at the bottom of the leaderboard.
- Fixed the spawn camera sometimes zooming out and back in when you drop in.
- Fixed a few text spots that looked blotchy and the Points bar text sitting off-centre.
psst the trailer is up too, go watch it :D