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Cherise

@Cherise

Joined July 27th, 2026

  • 3Devlogs
  • 2Projects
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Right now a drone (AXIS) im developing all on my own is taking up pretty much my entire life, but I've been forcing myself to take breaks and work on some more fun, chilled out projects.
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40m 57s logged

Fixed the scaling/dimensions issue, with the help of a few tutorials and W3Schools guides. I did some of the code on my laptop, that wasn’t logging hackatime so it was definitely longer than half an hour, but I don’t know what exactly, and I don’t really mind missing an hour or so.

But to fix it. the thinga I did was: I replaced all position: absolute; and instead used flex boxs and css grids, as I had been previously using hardcoded pixel offsets and negative margins so stuff overlapped and just looked horrible once the window changed dimensions. I also built flexible containers, just again to fix the distorted shapes on larger windows, . I also then replaced hardcoded pixel heights with flex 1, because without there were empty gaps when on a larger window. Aside from that I then added aspect ratios on media (like the component card photos) so the photos maintained nice, clean porportions.

So now everything is nicely aligned, finally ! But I think I still need to do some work on making it look a little better on larger scaled, however at least everything is scaling properly.

( I’ve linked a few photos showing before and afters )

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4h 47m 12s logged

I scrapped pretty much of all the code I logged previous, Because I couldn’t really settle on a UI. But I finally decided on a colour pallete and got to work. I did a few animations, set up most of the containers, fonts, stylesheet that will be on the front page.

However I do have a few things I need to do directly next:

  • [] work on compatibility screen size (somehow forgot that my window wasn’t scaled accurately and this entire version needs really specific window dimensions).

  • [] set up tag stylesheet.

  • [] add an interface for users to put in components/inventory. (then have that logged in the inventory log).

And much more.

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