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Azazel_261

@Azazel_261

Joined June 22nd, 2026

  • 18Devlogs
  • 5Projects
  • 0Ships
  • 0Votes
[He/him]
o/ hi everyone reading this! I'm a computer science major, second year in university and i enjoy coding in c/c++
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1h 31m 52s logged

Group invites are now being handled properly!
This turned out not as hard as i thought it’d be, only requiring one top-level handler function, that could be arranged similarly to the other two i had for commands and autocomplete

TODO:

  • settatr for groups
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2h 26m 22s logged

Most of the bot is now fully working! This includes:

  • Creating, joining, leaving and deleting groups
  • Calling groups
  • Checking user eligibility to call said groups based on group policies

TODO:

  • Invites to private groups
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1h 14m 32s logged

Database code now allows for creating and joining groups, honoring users with admin permissions
I also created a dedicated error code system, instead of relying on try-catch to get all my info

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1h 28m 29s logged

Part 2 of making the website, mostly working on the contents as well as making it somewhat okay on all screen resolutions

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3h 36m 16s logged

This is my first time properly doing web-dev so i probably made every mistake possible, but i’m slowly chipping away at a basic “about me” website using tailwind css

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3h 20m 30s logged

I discovered the bitset library in c++, which makes it a lot easier to deal with bits, like this here function that prints a bit representation of a u64 integer, arranged like a bitboard, very handy! Otherwise, for the stuff done so far:
✅Fixed up the algorithm for applying moves to better account for en passant
✅Enabled move generator to generate en passant moves
Other less notable changes

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1h 50m 44s logged

Wakatime did NOT like me setting a different project name via CMake, but i am finally here. This is 3C or CxxChessComputer - a chess bot written in c++. Currently working: board (represented by bitboards), moving, adding and removing pieces from said board (whether said manipulations are legal or not). Next up, figuring out generating all legal moves

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2h 15m 3s logged

Slowly figuring out JavaFX. It’s so much more intuitive than i originally thought! Once you have a fxml file, a lot of stuff is simply done automatically, like getting references to different elements, etc.

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48m 17s logged

Hello world, my first devlog! I’ve set up the basic classes for my project, now time to set up the relationships between those

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