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AbhiramVedula

@AbhiramVedula

Joined June 23rd, 2026

  • 3Devlogs
  • 2Projects
  • 1Ships
  • 0Votes
Born in: 🇮🇳 India-moved to the US 2 years ago
College: Drexel University 🐉
Major: Mechanical Engineering ⚙️
Fav sport to play: Soccer / Football ⚽
Fav sport to watch: Soccer / Football, especially the World Cup 🏆
Fav hobby: building cool projects + learning new tech 💻/Scoring Goals
Interests: robotics 🤖, coding, engineering, and sports
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1h 35m 17s logged

I am working on PriorityFlow, a smart productivity planner for the Frictionless mission. The goal is to help people stop staring at a giant list of tasks and actually figure out what to do first.I’ll be honest, I kind of needed this app myself because the World Cup has been absolutely destroying my productivity. One minute I’m supposed to be coding, and the next minute I’m somehow watching highlights, checking scores, and convincing myself it counts as “research.” So PriorityFlow is basically my attempt to fight back against my own procrastination.The app ranks tasks by priority, recommends a “Do This First” task, tracks daily routines, shows progress and efficiency graphs, and now has a much cleaner premium dashboard design with glassy parallelogram cards, gold section borders, and silver task cards.Also, serious question: who do you think is winning the World Cup?If you try the website, I’d love suggestions too. What features would make PriorityFlow more useful, less boring, or better at stopping people like me from pretending soccer highlights are productive?

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21m 6s logged

Today I started working on PriorityFlow, a smart planner app for the Friction Less mission. The goal of the project is to reduce the minor daily frustration of having too many tasks and not knowing where to start. So far, I built the core version of the web app using HTML, CSS, and JavaScript. Users can add tasks with a due date, difficulty, importance level, and estimated time. The app then calculates a priority score and automatically recommends which task to do first. I also added task saving with localStorage, so the tasks stay even after refreshing the page. I also set up Git and Hackatime tracking for the project, which helped me understand how coding projects are tracked properly. Right now, I am improving the design by changing the app from a basic white layout to a more premium dark dashboard style. Next, I plan to add dashboard stats, due-soon reminders, and workload warnings so PriorityFlow feels more like a real planner app.

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Ship Changes requested

I made Stellar Reflex, a browser-based reaction-time game that measures how quickly a player responds to a visual signal. The game uses a random wait timer, turns the box green when it is time to click, calculates reaction time in milliseconds, detects false starts, saves the best score, and ranks the player using animal-inspired reflex categories.

The most challenging part was learning how HTML, CSS, and JavaScript connect to each other. HTML created the page structure, CSS made the design look like a space-themed game, and JavaScript handled the actual logic, including timing, click detection, random delays, score calculation, and ranking. JavaScript was the hardest part because it controlled how the game responded to the user.

I am proud that I completed and published my first working web project. I learned how to build the files, test the project locally, upload it to GitHub, write a README, and publish a live demo with GitHub Pages. This project gave me a basic understanding of how real websites are built and shipped.

To test the project, click Start Game, wait for the box to turn green, and then click the box as fast as possible. The game will display your reaction time, rank, animal match, and explanation. If you click too early, the game will detect it as a false start.

  • 1 devlog
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Try project → See source code →
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39m 1s logged

Today I completed Stellar Reflex, a beginner web project I built to practice HTML, CSS, and JavaScript. The project measures a user’s reaction time, detects false starts, shows the best score, and gives an animal-inspired ranking based on the player’s speed.

This project was useful because it helped me learn the full workflow of a web project: building the structure with HTML, styling the page with CSS, adding interactivity with JavaScript, testing the project in a browser, uploading it to GitHub, and publishing a live demo with GitHub Pages.

I see this project as a starter project rather than something I want to keep expanding. Now that I understand the basics, I want to move on to a more difficult and useful project with more real-world value, stronger features, and a clearer purpose.

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