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heiligetomate

@heiligetomate

Joined June 3rd, 2026

  • 15Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
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14h 41m 2s logged

Finally school again 😭

Somehow i forgot to devlog my work before vacation which means i have to do it now </3

My github commits tell me that i fixed many TODOs, improved my error enum and created a basic config which makes it easier to well configure what you want to download and how you want to download something.

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9h 49m 4s logged

A lot of documentation

documentation is really important for libraries and that’s why i spent the last ~8h with writing documentation

I have 8118 lines of code in total and 931 of them are documentation i wrote the last hours which was a pain and not really fun to do.

Also, while documenting I found many things I have to change and i basically farmed TODOs which is awesome because now i can fix many bugs :3

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Ship
  • local workout App written in rust using egui.
  • was fun to make
  • challenging: egui is an annoying library, ill never use it again
  • i might make this app android compatible in the future
  • 7 devlogs
  • 36h
  • 9.67x multiplier
  • 328 Stardust
Try project → See source code →
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11h 39m 11s logged

Changes:

  • Changed the db structure (fixed bugs)
  • More default data
  • Cleaner module structure
  • Removal of old code
  • More generic views
  • Workout view
  • Meal eat view
  • Better home view
  • Implement all missing views

The project is basically done as a desktop app.

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10h 16m 8s logged

Changes

  • Everything now uses the task pool and shared downloaded storage
  • Modules are cleaner
  • Improved AnyItags and AnyStreams
  • Remove old, unused code
  • Bundle support for Lists with the simple api
  • New save function for channels

Todos now

  • Documentation
  • Logs
  • (More tests)
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7h 26m 52s logged

  • Finished the db structure i think
  • Improved the UI
  • Added ingredients to the UI (and made it so the view used for exercises and ingredients is reusable)
  • Restructured a lot
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5h 17m 6s logged

I started restructuring the entire main Downloader struct. It now has a shared download-task-pool and a shared downloaded-pool. This allows downloading a fixed number of songs at the same time, which is useful when handling rate limits. Right now this is only implemented for single media streams, but the rest should not be too hard to implement - the basics are already there.

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2h 32m 30s logged

new stuff

  • all bundle download functions now take &[AnyItag] as a parameter instead of Vec.
  • channels can now be downloaded as bundle
  • add a usage warning in the readme
  • found 2 new bugs 3:
  • renamed some stuff
  • streams have a fn to_any and i added better usage for streams in general
  • some other stuff i forgot probably
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4h 17m 15s logged

This is the first post on my project “ytuwu”. It’s a YouTube downloader written in rust. The current features can be viewed in my readme.

I had this idea because ytdlp, the alternative written in python, does not allow the download of an entire channel, meaning you would have to extract all the singles, EPS and albums by yourself. I wanted something that could do that for me, so here is ytuwu (an ongoing project for ~2 months now).

The last 4h were used to make the API more usable, so the user doesn’t have to specify the full path for the channel id/browse ID.
I also implemented the default process so it can display media that is just queued and not being downlaoded right now.

The attachment shows a full download of a playlist containing 13 songs at full audio quality. :3

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