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Bh4v

@Bh4v

Joined June 3rd, 2026

  • 7Devlogs
  • 4Projects
  • 2Ships
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I built a chaotic, WarioWare-style collection of microgames in Godot where players have exactly 6.7 seconds to figure out and complete rapid-fire tasks, such as a platforming challenge to collect three garlics. The most challenging part was debugging the UI and player movement while figuring out how to manage global game states—like tracking the player's four lives and overall progress—across completely isolated scenes. I am incredibly proud of the modular scene architecture I created, especially the standalone, reusable countdown timer that seamlessly triggers instant transitions to the next minigame, victory screen, or game-over screen via a global Autoload script. To test the game, reviewers don't need to download or install anything; you can simply click the live itch.io link to play the HTML5 export directly in your web browser, using the Arrow Keys (or A/D) to move and Space (or W/Up) to jump.

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1h 46m 56s logged

I completed working on the first minigame(platform), attached physics processes scripts, characters, platforms, alongside a scrolling-background.

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16m 16s logged

I completed writing scripts for the timer and additionally made a themed timer to fetch details in any scene.

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I developed Bambolino, a feature-rich Slack bot built with Node.js and the Slack Bolt Framework, designed to enrich Slack workspaces through a diverse collection of interactive slash commands and third-party API integrations. The most challenging aspect of the project was deploying the application on Nest, configuring secure SSH access, managing environment variables, and establishing a persistent systemd service to ensure uninterrupted 24/7 availability. I am particularly proud of transforming the project from a local prototype into a continuously hosted application, strengthening my understanding of backend development, server deployment, and software architecture. The project can be tested by installing the bot in a Slack workspace and executing commands such as /bambolino-help.

Try project → See source code →

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