Remake all the magic circle texture and automated it
(tool here https://m3e66.github.io/xiuxian-circle-generator/)
Optimize all the code
Added new body types
赤炎灵体 — Crimson Flame Body
+25% fire damage; burning enemies take 10% extra damage from you
玄冰灵体 — Profound Ice Body
+25% ice damage; attacks build Frost, briefly freezing enemies after 5 stacks
紫霄雷体 — Violet Thunder Body
+25% lightning damage; every fifth lightning attack summons an extra thunderbolt dealing 50% damage
青木长生体 — Evergreen Longevity Body
+15% maximum HP; +25% natural HP regeneration; +10% healing effectiveness
厚土玄体 — Profound Earth Body
+20% armor; standing still for 3s grants an additional 10% damage reduction until moving
庚金剑体 — Geng Metal Sword Body
+20% sword damage; +10% sword attack speed; sword strikes ignore 10% armor
沧海灵体 — Vast Sea Body
+20% water damage; +20% maximum Qi; water spells cost 15% less Qi
逐风灵体 — Windchaser Body
+20% movement speed; +15% attack speed; dodging grants +10% damage for 3s
先天道体 — Innate Dao Body
+15% cultivation gain; all spells cost 10% less Qi; +5% all elemental damage
无垢灵体 — Immaculate Spirit Body
+30% negative-effect resistance; debuffs last 25% less time; +15% healing received
九窍玲珑体 — Nine-Orifice Exquisite Body
+25% Qi regeneration; +10% maximum Qi; spell cooldowns reduced by 10%
万毒之体 — Myriad Poison Body
Immune to poison; poison attacks deal +25% damage; poisoned enemies restore 1% max Qi when killed
血煞魔体 — Blood Fiend Body
+20% melee damage; heal for 5% of melee damage dealt; healing from pills reduced by 20%
不灭金身 — Imperishable Golden Body
+15% maximum HP; +15% damage reduction; when HP falls below 20%, gain 30% damage reduction for 5s
吞灵之体 — Spirit-Devouring Body
Killing an enemy restores 5% max Qi; attacks against shields and Qi barriers deal +20% damage
荒古圣体 — Ancient Desolate Sacred Body
+25% maximum HP; +20% physical damage; +15% armor; Qi regeneration reduced by 15%
太阴神体 — Supreme Yin Divine Body
+30% dark and ice damage; +20% Qi regeneration at night; sunlight reduces Qi regeneration by 15%
太阳神体 — Solar Divine Body
+30% fire and light damage; immune to burning; +20% HP regeneration in sunlight
School is starting and college stuff is like piling on so my brain is slowing down, so there isnt much stuff i did when you compare it to the hours in this devlog.
Mirror Thingy
It is like a shield can absorb some dmg
Straw Doll
Like a totem of undying
Jei Compatibility
You can see the forging recipes in Jei now!
Working on flying boat or valkyrie skies like things, I dont think that is copyright as it is not the main part of my mod, if it is tell me in the comments thanks
Flying Boats
Four core tiers control maximum capture size:
Low: 100×100×100
Medium: 200×200×200
High: 400×400×400
Sect: 800×800×800
Existing ships can still be minimized into an item and placed again later
The lingzhou core GUI is where you manage the ship. It shows the ship’s status, tier, size, fuel/灵气, current pilot, permissions, settings, movement mode, anchor controls, shutdown, and storage
Fuel use is based on how many blocks the ship actually has and what it is doing. Hovering uses fuel, while an anchored ship does not
The ship helm is used to pilot the lingzhou. While controlling it, the mouse wheel can be used to change the ship’s speed
Autopilot lets you enter destination coordinates and have the ship travel toward them automatically
Players and other entities move together with the ship. You can walk around the deck, jump, climb stairs, and move around normally while the ship is flying
If part of the ship gets disconnected, that section is no longer supported by the lingzhou and falls back into the world as normal blocks
Turning off the lingzhou core removes the ship’s magical lift. The ship keeps whatever momentum it already had and begins falling under gravity
Etc
Fix system prices
Fix textures
Fix names of items
Added JEI compatibility for 鼎 forging
Added recipes for a lot of weapons
Removed combo system
Added a fox beast
Did some structures, and there is the talisman data like I said
Talismans
Tier 1