School is starting and college stuff is like piling on so my brain is slowing down, so there isnt much stuff i did when you compare it to the hours in this devlog.
Mirror Thingy
It is like a shield can absorb some dmg
Straw Doll
Like a totem of undying
Jei Compatibility
You can see the forging recipes in Jei now!
Working on flying boat or valkyrie skies like things, I dont think that is copyright as it is not the main part of my mod, if it is tell me in the comments thanks
Flying Boats
Four core tiers control maximum capture size:
Low: 100×100×100
Medium: 200×200×200
High: 400×400×400
Sect: 800×800×800
Existing ships can still be minimized into an item and placed again later
The lingzhou core GUI is where you manage the ship. It shows the ship’s status, tier, size, fuel/灵气, current pilot, permissions, settings, movement mode, anchor controls, shutdown, and storage
Fuel use is based on how many blocks the ship actually has and what it is doing. Hovering uses fuel, while an anchored ship does not
The ship helm is used to pilot the lingzhou. While controlling it, the mouse wheel can be used to change the ship’s speed
Autopilot lets you enter destination coordinates and have the ship travel toward them automatically
Players and other entities move together with the ship. You can walk around the deck, jump, climb stairs, and move around normally while the ship is flying
If part of the ship gets disconnected, that section is no longer supported by the lingzhou and falls back into the world as normal blocks
Turning off the lingzhou core removes the ship’s magical lift. The ship keeps whatever momentum it already had and begins falling under gravity
Etc
Fix system prices
Fix textures
Fix names of items
Added JEI compatibility for 鼎 forging
Added recipes for a lot of weapons
Removed combo system
Added a fox beast
Did some structures, and there is the talisman data like I said
Talismans
Tier 1
Uhm a lot of update and unfinished things so it is more of a sneak peek so, there not going to be a long devlog, maybe i am just lazy :).
Cosmic Void
New dimension that is like space use for mostly travel and battles
Talismans
A lot I added a lot but it is for later show you guys some pics tho
Hmmm why does the picture devlog get more view than the videos, let this be a test then
Added:
Tutorial System
Qi Sensing Thingy
Remake Spatial Pouch
and like 20 new spells and 4 new method
Remake Spatial Pouch
Replace the whole backpack like spatial pouch system to a pocket like dimension (in the in the picture) you can place all functionable block and still use it by left clicking it and double click to remove it. (oh and redstone work :) i know there is people that can do smth op with redstone)
Tutorial System
Full tutorial system that guide you through everything, because so much people said there is a big learning curve, so boom :)
Qi Sensing Thingy
You can sense entities, items and qi ahhhhh there is not too much stuff or maybe i am too lazy…. definitely not that trust
Sooo, did a few entities and most important zhenpan and flags for the magic circle.
When empty shift right click to store a magic center
When full shift right click to place a magic center back down
When store magic center the radius of the magic center is changed to 5 if higher
When right click summon a temp magic center of the radius 5 that appear for 20 sec
The cost is calculated based on the spirit stones in inventory first then player’s qi
Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.
Blank Formation Flag — No active effect, used to forge specialized flags
Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag
Amplifier Flag — Adds 1 extra attack whenever an formation triggers
Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost
Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30%
Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation
Oops, I got the 8 hours warning and I forgot about it and not I have 12 hours…. sigh. So this update I mainly update the magic ritual mod I have before, and before you ask yes this is the right project, I merge the magic ritual mod with this mod and then revamped the whole thing. This devlog is kinda short because I am getting lazy.
Combo system
Combo visuals and glyph behavior
A bit in a rush so no video this time, but i added pics so it should be fine.
Added more English
Remake some gui
Remake some models
Sorry for the quality of the video, the quality had to be sacrifice for the length
I have formed a habit of writing random thoughts I had, so here is more: wow I kinda hate the 10 hours devlog maybe it is because I am working on a big update orrrr I am just too lazy
Config
There is a new config button:
New Puzzle Update
雷劫 (Heavenly Tribulation for jindan)
Strike 1 — A thin white-blue bolt 50 dmg
Strike 2 — Two branching bolts 100 dmg
Strike 3 — Three quick lightning 50 each hit
Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec
Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg
Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each
Strike 7 — A massive branching bolt 400 dmg
Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec
Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg
Strike 10 — A continuous pillar of lightning 100 per 3 sec
Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each
Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg
Strike 13 — Lightning repeatedly strikes the player 50 each
Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec
Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512
Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg
Easy Mode
Ok so I have work on more than what is showed in the video but this feature is very big so the smaller thing can be talked about in the later devlog
Restriction Enchantment Thingy Update
禁制 replaces normal enchantment levels for weapons and artifacts.
Every artifact can contain multiple Restriction Layers:
1重禁制
2重禁制
3重禁制
……
36重禁制
72重禁制
Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine.
After reaching 72重禁制, the weapon can evolve into the next level
Click a row to select its node.
Click to the left or right of the bead, or use the < and > buttons, to move it.
Use W/S or the Up/Down Arrow keys to change the selected node.
Use A/D or the Left/Right Arrow keys to move the selected bead.
Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value.
When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact.
Moving one bead may also affect linked nodes.
Nodes Types
A standard node that can be moved directly.
The node turns gold when its value matches its target.
Linked beads move in the same direction.
For example, moving one bead to the right also moves the connected bead to the right.
A cyan formation line marked with a “−” symbol.
Linked beads move in opposite directions.
For example, moving one bead to the right moves the connected bead to the left.
A gray node that cannot be moved directly.
The player must move connected nodes to push it into the correct position.
Locked nodes begin appearing from a total of 46 Restriction layers.
A pulsating red-jade bead.
It moves automatically after its displayed action interval and may also affect linked nodes.
Unstable nodes begin appearing from Restriction layer 55.
Its target value is displayed as “?”
The player must determine the correct target by observing the formation’s behavior or by using a hint.
Hidden targets and move limits begin appearing from Restriction layer 73.
Devlog #9
Ok so after some ratings and feedbacks I have decided to write better devlogs with more explaining and thoughts.
Update:
NPC
I was working on npc on the last update and decided to further more finish this feature with adding a nice feature of …
IDENTITY
All Npc will all spawn with a random identity
散修 - Rogue Cultivator
剑修 - Sword Cultivator
刀修 - Saber Cultivator
魔修 - Demonic Cultivator
器修 - Artifact Cultivator
尸修 - Corpse Cultivator
世家子弟 - Noble Clan Disciple
皇族 - Royalty
通缉犯 - Wanted Criminal
体修 - Body Cultivator
(Yes I actually added translation for chinese things now)
This identity feature not only completes the Npc’s personality but for each identity they have there own special items (which really helps my mod’s survivability, adding a way to obtain items now)
They also have their own personal dialogue based on their identity.
Jindan
Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) (see pics)
Plans:
I was going to further improve the Npcs but after adding a hole a lot of new items for each identity, I realized that I have a other system and features I didnt make (pill making system and more higher level spells)
New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)
Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修
Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure
When real death occur spawn a corpse of the player containing all the data of the past player
Added attribute 怨气 to all zombie and corpse
The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气)
When right click a zombie with a 镇尸符 stop them from moving
When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving
Right click them with a empty hand to take the 镇尸符 off
镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds
引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity
The range of the red particle laser is based on the player’s block reach
Added 控尸术
Types of zombie and corpse
怨气 = 100; 白僵
怨气 = 500; 黑僵
怨气 = 2,500; 跳僵
怨气 = 12,500; 飞僵
怨气 = 62,500; 游尸
怨气 = 312,500; 伏尸
怨气 = 1,562,500; 不化骨
怨气 = 7,812,500; 旱魃
When right clicking a zombie with blood they can drink it and give +1 怨气
After getting to 1000 怨气 cant consume anymore
Shift right click to feed all of blood in the hand
Different modes for zombies
attack all hostile (in 5 block radius)
defensive (attack all mob that attack owner)
Added coffin item, shift right click to store a zombie
Added 道服
Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5
Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory
Moved coffin to back accessory support, including Curios rendering
Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories
Added inventory sprites for accessories and fixed missing textures/positioning
Made waist tools cycle with V while held/equipped
Added jade pendant meditation speed bonus and tooltip
Added 道服 chestplate and worked through texture/model binding fixes
Added 血晶 from 9 blood, with zombie/corpse feeding support
Added custom spawn egg textures where needed
Added/updated English and Chinese translations for missing content
Added Jindan dimension entry from stat menu
Added 金丹 entity in the Jindan world and normal-world player clone
Added Jindan breakthrough screen
Added particle effects during breakthrough
Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world
Reworked spell selection GUI
Added spell wheel ordering and remembered toggles
Added selected-spell + R cast flow with charging bar
Added/updated several spell scaling effects and combo casting behavior
Added flying sword weapon/entity logic
Added release, recall, control, shoot, ride, and pickup behavior
Added qi cost for controlling/shooting
Added flying sword FX when shooting
Added zombie/corpse grudge progression and ranks
Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area
Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button
Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简
Added mold items: 剑胚, 刀胚, 枪胚, 武器胚
Added weapon materials
Added material purity system and tooltip display
Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold
Added tempering by dropping mold into water, with smoke particles
Added 灵火 support from Ignite Flare and normal fire support
Added blockgen fixes and custom geo block rendering fixes
Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips
Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑
There was more than 4 pictures in the post below so here is the others
After use a spell one time +1 proficiency
Spell proficiency
入门:after learning the spell get to this level
小成:100 need to get to this level
大成: 500 need to get to this level
圆满:1000 need to get to this level
登峰造极:10000 need to get to this level
Custom combo system (Where you can make your own custom combo system)
Add a zhuji level entity (with its own ai)
zhuji1 logic
when qi low and enemy 15 blocks away use qi gathering
when hp low use regeneration
when enemy 10 blocks away use fireball
when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch
when hp low use wind step to run away
when enemy 11 block or higher away and hp high, use wind step to chase the enemy
Add a jindan level entity (with its own ai)
jidan1 logic
same spells as zhuji1 but no lingbeng
add a zhenshanplam spell
inject qi into weapons
keybind v
to inject qi into any weapons including modded ones
cost 1% of max qi
after the injecting the amount of qi injected is add to the tooltip of the weapon
amount of qi / 10 = the dmg dealt when attack with this weapon
after attack use up amount of qi / 10 of the qi in the weapon
base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y
if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow
Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure