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m3e660

@m3e660

Joined June 2nd, 2026

  • 27Devlogs
  • 3Projects
  • 5Ships
  • 81Votes
I WANT MY THINGSSSSSSSSSSSSSSSSSSSSS
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12h 21m 40s logged

Devlog #20

School is starting and college stuff is like piling on so my brain is slowing down, so there isnt much stuff i did when you compare it to the hours in this devlog.

Mirror Thingy
It is like a shield can absorb some dmg

Straw Doll
Like a totem of undying

Jei Compatibility
You can see the forging recipes in Jei now!

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10h 35m 4s logged

Devlog #18

Working on flying boat or valkyrie skies like things, I dont think that is copyright as it is not the main part of my mod, if it is tell me in the comments thanks

Flying Boats
Four core tiers control maximum capture size:

  • Low: 100×100×100

  • Medium: 200×200×200

  • High: 400×400×400

  • Sect: 800×800×800

  • Existing ships can still be minimized into an item and placed again later

  • The lingzhou core GUI is where you manage the ship. It shows the ship’s status, tier, size, fuel/灵气, current pilot, permissions, settings, movement mode, anchor controls, shutdown, and storage

  • Fuel use is based on how many blocks the ship actually has and what it is doing. Hovering uses fuel, while an anchored ship does not

  • The ship helm is used to pilot the lingzhou. While controlling it, the mouse wheel can be used to change the ship’s speed

  • Autopilot lets you enter destination coordinates and have the ship travel toward them automatically

  • Players and other entities move together with the ship. You can walk around the deck, jump, climb stairs, and move around normally while the ship is flying

  • If part of the ship gets disconnected, that section is no longer supported by the lingzhou and falls back into the world as normal blocks

  • Turning off the lingzhou core removes the ship’s magical lift. The ship keeps whatever momentum it already had and begins falling under gravity

Etc
Fix system prices
Fix textures
Fix names of items
Added JEI compatibility for 鼎 forging
Added recipes for a lot of weapons
Removed combo system
Added a fox beast

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8h 32m 21s logged

Devlog #16

Did some structures, and there is the talisman data like I said

Talismans
Tier 1

  • 清尘符 — Dust-Cleansing: Extinguishes fire and removes blindness and darkness
  • 微光符 — Dim-Light: Creates light ball for 2–3 minutes, hold while aiming at a block to anchor it, you can use water extinguishes it
  • 敛声符 — Sound-Gathering: For 25 seconds, nearby mobs lose you as their target when more than 2.5 blocks away
  • 火球符 — Fireball: Fires 8 fireballs. Each deals 10 damage in a 2.4 block explosion
  • 风刃符 — Wind-Blade: Fires 3 wind blades dealing 11 damage each and pushing targets backward
    Tier 2
  • 星火符 — Sparkfire: Fires 5 flames dealing 30 damage each and igniting for 4 seconds
  • 薄金护符 — Thin-Gold Protection: Give shield worth 200 + 1% maximum HP for 15 seconds
  • 缠丝困符 — Spirit-Silk Binding: Fires 6 strands dealing 1 damage each. Strands stack slowness for 5 seconds and 4+ strands nearly immobilize the target
  • 短途神行符 — Short-Journey Divine-Step: Give speed VIII and jump boost III for 30 seconds
  • 传音符 — Voice-Transmission: Sends a written message to another player with in 100 blocks in the same dimension
  • 修复符 — Repair: Repairs the damaged item held in the opposite hand
    Tier 3
  • 避邪安魂符 — Evil-Warding Soul-Calming: Evil ward for 5 minutes, clears and prevents darkness/nausea, and restores 1% maximum Thoughts each second for 3 minutes
  • 镇扰符 — Disturbance-Suppressing: Hostile mobs within a certain range get slowness II
  • 爆风符 — Blast-Wind: Produces a blast dealing 50 damage, applying daze, and deflecting projectiles
  • 火狱焚邪符 — Evil-Burning Fire-Prison: Creates a 10-block explosion, deals 50 area damage
  • 五雷小伐符 — Lesser Five-Thunder: Deals 40 damage and give slowness III for 1.75 seconds
  • 标记符 — Marking: Permanently marks a entity up to 300 blocks away for owner,and marked mobs are also prevented from naturally despawning
  • 遁空符 — Void-Escape: Teleports in the direction you are looking, normally up to 20 blocks. Repeated uses within 5 seconds lower the maximum to 17, 14, then 12 blocks
  • 化兵符 — Weapon-Manifestation: Creates an owner only temporary sword lasting 25 seconds
    Tier 4
  • 金光护体符 — Golden-Light Body Protection: Adds a shield worth 600 + 1% maximum HP for 25 seconds
  • 封灵符 — Spirit-Sealing: Seals everyone’s qi within 3 blocks of impact, interrupts casting
  • 破障开山符 — Barrier-Breaking Mountain-Opening: Creates a massive 20-block explosion dealing 500 area damage
    Tier 5
  • 千里传讯符 — Thousand-Li Message: Long range version of the Voice Transmission Talisman, but it is 1,000 blocks in the same dimension
    Tier 6
  • 玄焰焚界符 — World-Scorching Black Flame: Creates a black-flame domain that grows from a 5 block radius and deals 100 damage per second. It destroys terrain, consumes dropped items and projectiles, and grows by consuming matter and victims, potentially reaching 48 blocks
  • 五岳辟厄符 — Five-Mountains Calamity-Warding: Grants luck for 10 minutes and stacks three times: +15, then +7, then +3
    Ancient
  • 禁空符 — Forbidden-Air: Places a field 24-block radius lasts 8 seconds. It suppresses jumping and flight, and pulls flyingentities downward
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10h 48m 2s logged

Devlog #15

Uhm a lot of update and unfinished things so it is more of a sneak peek so, there not going to be a long devlog, maybe i am just lazy :).

Cosmic Void
New dimension that is like space use for mostly travel and battles

Talismans
A lot I added a lot but it is for later show you guys some pics tho

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11h 21m 9s logged

Devlog #14

Hmmm why does the picture devlog get more view than the videos, let this be a test then

Added:
Tutorial System
Qi Sensing Thingy
Remake Spatial Pouch
and like 20 new spells and 4 new method

Remake Spatial Pouch
Replace the whole backpack like spatial pouch system to a pocket like dimension (in the in the picture) you can place all functionable block and still use it by left clicking it and double click to remove it. (oh and redstone work :) i know there is people that can do smth op with redstone)

Tutorial System
Full tutorial system that guide you through everything, because so much people said there is a big learning curve, so boom :)

Qi Sensing Thingy
You can sense entities, items and qi ahhhhh there is not too much stuff or maybe i am too lazy…. definitely not that trust

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11h 12m 21s logged

Devlog #13

Sooo, did a few entities and most important zhenpan and flags for the magic circle.

Zhenpan

When empty shift right click to store a magic center
When full shift right click to place a magic center back down
When store magic center the radius of the magic center is changed to 5 if higher
When right click summon a temp magic center of the radius 5 that appear for 20 sec
The cost is calculated based on the spirit stones in inventory first then player’s qi

Flags

Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.

Formation Flag Effects

Blank Formation Flag — No active effect, used to forge specialized flags
Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag
Amplifier Flag — Adds 1 extra attack whenever an formation triggers
Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost
Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30%
Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation

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12h 26m 33s logged

Devlog #13

Oops, I got the 8 hours warning and I forgot about it and not I have 12 hours…. sigh. So this update I mainly update the magic ritual mod I have before, and before you ask yes this is the right project, I merge the magic ritual mod with this mod and then revamped the whole thing. This devlog is kinda short because I am getting lazy.

Magic Ritual

Combo system

  • The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius
  • Attack Red - Grants Strength I
  • Defense Blue - Grants Resistance I
  • Regeneration Green - Grants Regeneration I
  • There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed

Combo visuals and glyph behavior

  • Basic center have one image pattern
  • Combo center have two image pattern
  • If glyph mode is turned off, there is an entering animation
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10h 48m 16s logged

Devlog #12

A bit in a rush so no video this time, but i added pics so it should be fine.

Battle System

  • 战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds
  • Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings
  • Normal attacks (left click just normal attack)
  • Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg)
  • Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture)
  • 架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second
  • 破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge
  • 外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount

Recent Weapons

  • 精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy
  • 铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks
  • 拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown
  • 飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding.
  • 飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles

Etc

Added more English
Remake some gui
Remake some models

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11h 16m 15s logged

Devlog #11

Sorry for the quality of the video, the quality had to be sacrifice for the length

I have formed a habit of writing random thoughts I had, so here is more: wow I kinda hate the 10 hours devlog maybe it is because I am working on a big update orrrr I am just too lazy

Revamp Update (plus other stuff (it is more of a random update)):

  • More quest for all of the identity
  • Giving a use for the jindan quality
  • Added 烬火心燎 (mental attack kinda)
  • Added 碎轨星陨 (big boom)
  • Added 洞天借灵 (restore alot of qi)
  • Added 时序迟流 (time slow zone)
  • Added a soul system (when npc or player die there are a soul)
  • Added 炼神术 (increase thoughts stat)
  • Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this)
  • Added 噬魂幡 (cool stuff too much so just watch the video)
  • Added 怨魂瓶 (used to store soul)
  • New identity 邪修
  • 功法 improvement (when use qi there is new particle effects)
  • Etc (gui update and others)

Config

There is a new config button:

  • Auto inject qi into weapon
  • Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies)
  • New battle system
  • Jindan creative flight

New Puzzle Update

  • 灵枢算盘 (the minigame to crave 禁制)
    it is use to upgrade weapons and eventually evolving it
  • 灵脉六角阵 (the minigame that the player encounters when breaking through jindan)
  • 灵气轨迹 (the minigame when learning spells)

雷劫 (Heavenly Tribulation for jindan)

Strike 1 — A thin white-blue bolt 50 dmg
Strike 2 — Two branching bolts 100 dmg
Strike 3 — Three quick lightning 50 each hit
Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec
Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg
Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each
Strike 7 — A massive branching bolt 400 dmg
Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec
Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg
Strike 10 — A continuous pillar of lightning 100 per 3 sec
Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each
Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg
Strike 13 — Lightning repeatedly strikes the player 50 each
Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec
Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512
Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg

Easy Mode

  • Acheivement “You Are Really Bad”
    Get this when you die 10 times in 20 mins
    Get a hat curio called “Noob Hat”
    All puzzle are easier by a level
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12h 58m 6s logged

Devlog #10

Ok so I have work on more than what is showed in the video but this feature is very big so the smaller thing can be talked about in the later devlog
Restriction Enchantment Thingy Update
禁制 replaces normal enchantment levels for weapons and artifacts.

Every artifact can contain multiple Restriction Layers:
1重禁制
2重禁制
3重禁制
……
36重禁制
72重禁制

Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine.

After reaching 72重禁制, the weapon can evolve into the next level

Rules

Controls

Click a row to select its node.
Click to the left or right of the bead, or use the < and > buttons, to move it.

Use W/S or the Up/Down Arrow keys to change the selected node.

Use A/D or the Left/Right Arrow keys to move the selected bead.

Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value.

When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact.

Moving one bead may also affect linked nodes.

Nodes Types

Normal Node

A standard node that can be moved directly.

The node turns gold when its value matches its target.

Forward Golden Formation Line

Linked beads move in the same direction.

For example, moving one bead to the right also moves the connected bead to the right.

Reversed Cyan Formation Line

A cyan formation line marked with a “−” symbol.

Linked beads move in opposite directions.

For example, moving one bead to the right moves the connected bead to the left.

Locked Node

A gray node that cannot be moved directly.

The player must move connected nodes to push it into the correct position.

Locked nodes begin appearing from a total of 46 Restriction layers.

Unstable Node

A pulsating red-jade bead.

It moves automatically after its displayed action interval and may also affect linked nodes.

Unstable nodes begin appearing from Restriction layer 55.

Hidden Node

Its target value is displayed as “?”

The player must determine the correct target by observing the formation’s behavior or by using a hint.

Hidden targets and move limits begin appearing from Restriction layer 73.

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3h 49m 21s logged

Devlog #9

Ok so after some ratings and feedbacks I have decided to write better devlogs with more explaining and thoughts.

Update:
NPC
I was working on npc on the last update and decided to further more finish this feature with adding a nice feature of …
IDENTITY
All Npc will all spawn with a random identity
散修 - Rogue Cultivator
剑修 - Sword Cultivator
刀修 - Saber Cultivator
魔修 - Demonic Cultivator
器修 - Artifact Cultivator
尸修 - Corpse Cultivator
世家子弟 - Noble Clan Disciple
皇族 - Royalty
通缉犯 - Wanted Criminal
体修 - Body Cultivator
(Yes I actually added translation for chinese things now)
This identity feature not only completes the Npc’s personality but for each identity they have there own special items (which really helps my mod’s survivability, adding a way to obtain items now)
They also have their own personal dialogue based on their identity.

Jindan
Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) (see pics)

Plans:
I was going to further improve the Npcs but after adding a hole a lot of new items for each identity, I realized that I have a other system and features I didnt make (pill making system and more higher level spells)

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11h 23m 49s logged

New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)

Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修

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Ship

This update adds a huge amount of new content! You can now explore newly added structures, use new spells, control and evolve zombies through the new 怨气 and 控尸 systems, and wear new design accessories.
The 金丹 system has also been remade with its own pocket dimension, breakthrough system, and new mechanics.
Spell casting has been reworked, flying swords are now fully usable, and a complete forging system lets you craft weapons using materials, molds, purity, and temperature.
There are also plenty of new items, crops, effects, and fixes to improve the overall experience!

  • 3 devlogs
  • 44h
  • 18.82x multiplier
  • 297 Stardust
Try project → See source code →
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37h 44m 43s logged

Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure
When real death occur spawn a corpse of the player containing all the data of the past player
Added attribute 怨气 to all zombie and corpse
The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气)
When right click a zombie with a 镇尸符 stop them from moving
When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving
Right click them with a empty hand to take the 镇尸符 off
镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds
引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity
The range of the red particle laser is based on the player’s block reach
Added 控尸术
Types of zombie and corpse
怨气 = 100; 白僵
怨气 = 500; 黑僵
怨气 = 2,500; 跳僵
怨气 = 12,500; 飞僵
怨气 = 62,500; 游尸
怨气 = 312,500; 伏尸
怨气 = 1,562,500; 不化骨
怨气 = 7,812,500; 旱魃
When right clicking a zombie with blood they can drink it and give +1 怨气
After getting to 1000 怨气 cant consume anymore
Shift right click to feed all of blood in the hand
Different modes for zombies
attack all hostile (in 5 block radius)
defensive (attack all mob that attack owner)
Added coffin item, shift right click to store a zombie
Added 道服
Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5
Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory
Moved coffin to back accessory support, including Curios rendering
Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories
Added inventory sprites for accessories and fixed missing textures/positioning
Made waist tools cycle with V while held/equipped
Added jade pendant meditation speed bonus and tooltip
Added 道服 chestplate and worked through texture/model binding fixes
Added 血晶 from 9 blood, with zombie/corpse feeding support
Added custom spawn egg textures where needed
Added/updated English and Chinese translations for missing content
Added Jindan dimension entry from stat menu
Added 金丹 entity in the Jindan world and normal-world player clone
Added Jindan breakthrough screen
Added particle effects during breakthrough
Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world
Reworked spell selection GUI
Added spell wheel ordering and remembered toggles
Added selected-spell + R cast flow with charging bar
Added/updated several spell scaling effects and combo casting behavior
Added flying sword weapon/entity logic
Added release, recall, control, shoot, ride, and pickup behavior
Added qi cost for controlling/shooting
Added flying sword FX when shooting
Added zombie/corpse grudge progression and ranks
Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area
Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button
Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简
Added mold items: 剑胚, 刀胚, 枪胚, 武器胚
Added weapon materials
Added material purity system and tooltip display
Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold
Added tempering by dropping mold into water, with smoke particles
Added 灵火 support from Ignite Flare and normal fire support
Added blockgen fixes and custom geo block rendering fixes
Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips
Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑

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28m 26s logged

There was more than 4 pictures in the post below so here is the others
After use a spell one time +1 proficiency
Spell proficiency
入门:after learning the spell get to this level
小成:100 need to get to this level
大成: 500 need to get to this level
圆满:1000 need to get to this level
登峰造极:10000 need to get to this level

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5h 17m 26s logged

Custom combo system (Where you can make your own custom combo system)
Add a zhuji level entity (with its own ai)
zhuji1 logic
when qi low and enemy 15 blocks away use qi gathering
when hp low use regeneration
when enemy 10 blocks away use fireball
when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch
when hp low use wind step to run away
when enemy 11 block or higher away and hp high, use wind step to chase the enemy

Add a jindan level entity (with its own ai)
jidan1 logic
same spells as zhuji1 but no lingbeng
add a zhenshanplam spell

inject qi into weapons
keybind v
to inject qi into any weapons including modded ones
cost 1% of max qi
after the injecting the amount of qi injected is add to the tooltip of the weapon
amount of qi / 10 = the dmg dealt when attack with this weapon
after attack use up amount of qi / 10 of the qi in the weapon
base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y
if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow
Added shield bar at the right of the hotbar
Added 护体气 
Added 迷尘障 
Added 四方界
Added 固石盾 
Added tomb1 structure
Added ruined_ritual structure

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