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m3e660

@m3e660

Joined June 2nd, 2026

  • 15Devlogs
  • 3Projects
  • 4Ships
  • 60Votes
I WANT MY STICKERSSSSSSSSSSSSSSSSSSSSS
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12h 58m 6s logged

Devlog #10

Ok so I have work on more than what is showed in the video but this feature is very big so the smaller thing can be talked about in the later devlog
Restriction Enchantment Thingy Update
禁制 replaces normal enchantment levels for weapons and artifacts.

Every artifact can contain multiple Restriction Layers:
1重禁制
2重禁制
3重禁制
……
36重禁制
72重禁制

Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine.

After reaching 72重禁制, the weapon can evolve into the next level

Rules

Controls

Click a row to select its node.
Click to the left or right of the bead, or use the < and > buttons, to move it.

Use W/S or the Up/Down Arrow keys to change the selected node.

Use A/D or the Left/Right Arrow keys to move the selected bead.

Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value.

When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact.

Moving one bead may also affect linked nodes.

Nodes Types

Normal Node

A standard node that can be moved directly.

The node turns gold when its value matches its target.

Forward Golden Formation Line

Linked beads move in the same direction.

For example, moving one bead to the right also moves the connected bead to the right.

Reversed Cyan Formation Line

A cyan formation line marked with a “−” symbol.

Linked beads move in opposite directions.

For example, moving one bead to the right moves the connected bead to the left.

Locked Node

A gray node that cannot be moved directly.

The player must move connected nodes to push it into the correct position.

Locked nodes begin appearing from a total of 46 Restriction layers.

Unstable Node

A pulsating red-jade bead.

It moves automatically after its displayed action interval and may also affect linked nodes.

Unstable nodes begin appearing from Restriction layer 55.

Hidden Node

Its target value is displayed as “?”

The player must determine the correct target by observing the formation’s behavior or by using a hint.

Hidden targets and move limits begin appearing from Restriction layer 73.

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3h 47m 21s logged

Devlog #9

Ok so after some ratings and feedbacks I have decided to write better devlogs with more explaining and thoughts.

Update:
NPC
I was working on npc on the last update and decided to further more finish this feature with adding a nice feature of …
IDENTITY
All Npc will all spawn with a random identity
散修 - Rogue Cultivator
剑修 - Sword Cultivator
刀修 - Saber Cultivator
魔修 - Demonic Cultivator
器修 - Artifact Cultivator
尸修 - Corpse Cultivator
世家子弟 - Noble Clan Disciple
皇族 - Royalty
通缉犯 - Wanted Criminal
体修 - Body Cultivator
(Yes I actually added translation for chinese things now)
This identity feature not only completes the Npc’s personality but for each identity they have there own special items (which really helps my mod’s survivability, adding a way to obtain items now)
They also have their own personal dialogue based on their identity.

Jindan
Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) (see pics)

Plans:
I was going to further improve the Npcs but after adding a hole a lot of new items for each identity, I realized that I have a other system and features I didnt make (pill making system and more higher level spells)

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11h 10m 8s logged

New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)

Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修

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This update adds a huge amount of new content! You can now explore newly added structures, use new spells, control and evolve zombies through the new 怨气 and 控尸 systems, and wear new design accessories.
The 金丹 system has also been remade with its own pocket dimension, breakthrough system, and new mechanics.
Spell casting has been reworked, flying swords are now fully usable, and a complete forging system lets you craft weapons using materials, molds, purity, and temperature.
There are also plenty of new items, crops, effects, and fixes to improve the overall experience!

  • 3 devlogs
  • 44h
  • 18.82x multiplier
  • 297 Stardust
Try project → See source code →
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37h 44m 43s logged

Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure
When real death occur spawn a corpse of the player containing all the data of the past player
Added attribute 怨气 to all zombie and corpse
The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气)
When right click a zombie with a 镇尸符 stop them from moving
When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving
Right click them with a empty hand to take the 镇尸符 off
镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds
引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity
The range of the red particle laser is based on the player’s block reach
Added 控尸术
Types of zombie and corpse
怨气 = 100; 白僵
怨气 = 500; 黑僵
怨气 = 2,500; 跳僵
怨气 = 12,500; 飞僵
怨气 = 62,500; 游尸
怨气 = 312,500; 伏尸
怨气 = 1,562,500; 不化骨
怨气 = 7,812,500; 旱魃
When right clicking a zombie with blood they can drink it and give +1 怨气
After getting to 1000 怨气 cant consume anymore
Shift right click to feed all of blood in the hand
Different modes for zombies
attack all hostile (in 5 block radius)
defensive (attack all mob that attack owner)
Added coffin item, shift right click to store a zombie
Added 道服
Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5
Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory
Moved coffin to back accessory support, including Curios rendering
Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories
Added inventory sprites for accessories and fixed missing textures/positioning
Made waist tools cycle with V while held/equipped
Added jade pendant meditation speed bonus and tooltip
Added 道服 chestplate and worked through texture/model binding fixes
Added 血晶 from 9 blood, with zombie/corpse feeding support
Added custom spawn egg textures where needed
Added/updated English and Chinese translations for missing content
Added Jindan dimension entry from stat menu
Added 金丹 entity in the Jindan world and normal-world player clone
Added Jindan breakthrough screen
Added particle effects during breakthrough
Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world
Reworked spell selection GUI
Added spell wheel ordering and remembered toggles
Added selected-spell + R cast flow with charging bar
Added/updated several spell scaling effects and combo casting behavior
Added flying sword weapon/entity logic
Added release, recall, control, shoot, ride, and pickup behavior
Added qi cost for controlling/shooting
Added flying sword FX when shooting
Added zombie/corpse grudge progression and ranks
Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area
Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button
Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简
Added mold items: 剑胚, 刀胚, 枪胚, 武器胚
Added weapon materials
Added material purity system and tooltip display
Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold
Added tempering by dropping mold into water, with smoke particles
Added 灵火 support from Ignite Flare and normal fire support
Added blockgen fixes and custom geo block rendering fixes
Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips
Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑

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28m 26s logged

There was more than 4 pictures in the post below so here is the others
After use a spell one time +1 proficiency
Spell proficiency
入门:after learning the spell get to this level
小成:100 need to get to this level
大成: 500 need to get to this level
圆满:1000 need to get to this level
登峰造极:10000 need to get to this level

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5h 17m 26s logged

Custom combo system (Where you can make your own custom combo system)
Add a zhuji level entity (with its own ai)
zhuji1 logic
when qi low and enemy 15 blocks away use qi gathering
when hp low use regeneration
when enemy 10 blocks away use fireball
when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch
when hp low use wind step to run away
when enemy 11 block or higher away and hp high, use wind step to chase the enemy

Add a jindan level entity (with its own ai)
jidan1 logic
same spells as zhuji1 but no lingbeng
add a zhenshanplam spell

inject qi into weapons
keybind v
to inject qi into any weapons including modded ones
cost 1% of max qi
after the injecting the amount of qi injected is add to the tooltip of the weapon
amount of qi / 10 = the dmg dealt when attack with this weapon
after attack use up amount of qi / 10 of the qi in the weapon
base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y
if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow
Added shield bar at the right of the hotbar
Added 护体气 
Added 迷尘障 
Added 四方界
Added 固石盾 
Added tomb1 structure
Added ruined_ritual structure

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Ship

Getting Started
The first steps of cultivation.

Enlightenment Pill
Use an Enlightenment Pill to step from mortal life into Qi Refining. The stat menu shows qi, realm, max health, max age, luck, moral, soul, thoughts, spirit roots, and cultivation progress.

Spells
Fireball (Lianqi Early, Fire, 10 Qi)

Shoots a fireball that deals damage and ignites targets.
Lingbeng (Lianqi Late, Thunder, 50 Qi)

Enter a breaking-force state.
Punch a block or entity to release an explosion.
Recasting stacks the explosion radius.
Regeneration (Lianqi Middle, Wood, 20 Qi)

Restores health with a short healing effect.
Beam (Lianqi Early, Light, 30 Qi)

Allows you to sense nearby entities.
Earth Escape (Lianqi Late, Earth)

Sink underground.
Move faster while underground.
Consumes Qi over time until you surface.
Cleanse (Lianqi Early, Water, 10 Qi)

Removes harmful effects from yourself.
Qi Gathering (Lianqi Early, Wind, 0 Qi)

Greatly increases Qi regeneration.
You cannot attack or block while active.
Damage taken is tripled.
Ignite Flare (Lianqi Early, Fire, 10 Qi)

Fires a straight flare.
Ignites the block it hits.
Spirit Sight (Lianqi Early, Light, 5 Qi/sec)

Grants night vision while active.
Zhenshan Palm (Foundation Establishment Middle, Earth, 130 Qi)

Releases a giant hand-shaped earth wave for 3 seconds.
Destroys blocks touched by the palm.
Light Ball (Foundation Establishment Late, Light, 30 Qi summon, 10 Qi per shot)

Summons 6 light balls in a hexagon behind you.
Can stack up to 3 rings.
Punch to fire one ball.
Shift-punch to fire all balls.
Each shot deals 50 damage.
Each shot can break through up to 24 blocks.

  • 4 devlogs
  • 22h
  • 10.72x multiplier
  • 209 Stardust
Try project → See source code →
Ship

Ever played a modpack and you are walking too fast to actually get to places or playing with a friend and accidentally kill them in one punch?

Add a power scale with 5 notches
Scale 5 is the normal player stats
Scale 4 is the 4/5 of player stats
Scale 3 is the 3/5 of player stats
Scale 2 is the 2/5 of player stats
Scale 1 is the 1/5 of player stats
2 keybinds (- to decrease and + to increase)

Config
For the sake of all the mods I added a config screen where you can choose and remove certain attributes that you want or don't want to be changed (Yes it works with modded attributes too!)

  • 1 devlog
  • 0h
  • 7.23x multiplier
  • 3 Stardust
Try project → See source code →
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4h 4m 38s logged

Added lightning effect for lingbeng
Remade ZhenshanPalmEntity
Added a passive spell 威压
Change the stats (Hp, Qi, Age, and Progress)
Change spell’s cost and damage
Added command to modified players stats
Removed stat cap
Fixed loot tables
Added 轮回真决
Added 定身咒
Added 引雷诀
Added 五雷正法
Added 御风诀
Added 吞天魔功

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