Devlog 35
This will be a short devlog because I don’t know what else to say.
Sounds effects I added inside the game:
Credit to qubodup and filippe for the slime sound effects.
Devlog 34
2nd to last devlog! Cant wait to ship
Things I added:
When you press escape or the gear icon at the bottom-right, you can enter the settings page. In here, you can disable or enable features to your likings. This can help run the game faster on lower-end PCs.
Placing blocks, plants or effects shows a small special effect.
Between and Night, there will be dusk and evening. They will make the sky orange for 15 seconds.
There will be more farmers and less unemployed people.
Big Fixes:
Devlog 33
I dont know when to stop this project, I have a lot of things to add…
Check out my game here!
https://respectabledot.itch.io/slime-simulator
Things I added:
Day/Night Cycle! Every minute it switches from day to night or vice versa.
When at night, slimes and buildings glow so they are easier to see. Also, it looks cool. (The light thing took a long time to figure out)
There is a notification bar that tells you what is currently happening in the world.
When guns fire, it will create a muzzle flash effect.
New Items:
FN SCAR: A powerful gun that hits hard. It is kind of inaccurate though.
Laser Gun: Its bullets are faster than other guns. Does decent damage.
Devlog 32
Things I added:
Houses are a new building. Currently they don’t really do anything, but later on they can be used for slimes to sleep in.
Doctors is a new ability that treats and heal slimes. Their item is a medkit.
When you favorite a slime, a star icon will show up above them. This helps keep track of your favorite slimes.
Added 8 new cosmetics!
New Items!
MP5: A submachine gun that fires really fast.
Blue staff: A staff that is blue and shoots out 3 blue balls.
Katana: The first melee weapon. Does a lot of damage.
Medkit: Used by doctors to treat and heal other slimes.
M1911: Originally called the pistol.
AR-15: Originally called the Rifle.
MP-133: Originally called the Shotgun.
Things I will add:
More cosmetics coming soon!
Houses will have a function other than doing the embappe special
Game link here:
Devlog 31
I forgot to devlog again :(
Items and Equipment
Slimes can now have items. Items can help them complete tasks or give them a buff.
To see what item the slime has, check in the slime stats.
Items currently in the game:
Hammer: Used for constructing buildings.
Hoe: Used by farmers to farm.
Pistol: For killing slimes.
Rifle: For killing slimes.
Slime characteristics and stuff
Instead of slimes being the same size, they can be big or small. This makes it more realistic, I guess.
Slimes can pass down their family name. If the two parents have different family names, the offspring chooses one of them.
UI Changes
The section for terrain editing got a small upgrade. Next to the text, there is an image of the block to show you what it looks like.
At the top-right corner of the slime statistics page, there is the X button that closes the UI.
You can check what equipment the slime is using by going to the slime UI & statistics
Other
Devlog 30
Spells control and influence a slime mentally and physically. Currently, there are only 4 spells. I will plan to add more of them in later updates.
Devlog 29
I am currently working on another update but I forgot to post a devlog, so I will post a devlog for the things I finished then post the ones I haven’t finished yet.
Things I added:
After taking some feedback, I changed some stuff inside the slime UI. Instead of just plain text, I added pictures and icons to make reading a slime’s information much easier. I also replaced most of the transparent boxes with some better ones that are drawn.
For the cosmetics, I added around 10 new hats.
Devlog 28
Slimes can establish kingdoms if there aren’t any or are far enough away from other kingdoms.
If a slime is spawned by the user, the slime will head to the cllosest kingdom(If close enough). But if a slime came from another slime, they will automatically be part of the kingdom.
A slime can create a settlement if they are already in a kingdom and is far enough away from it.
If a slime has one parent from a kingdom and another from another kingdom, then they will random choose which to live in.
A slime farmer can only work in the kingdom’s fields.
Things I will add next time:
Check out my game here:
Devlog 27
Things I added:
Violence is a lot more encouraged between the slimes. There is too much peace.
Added lettuce. Instead of the slimes growing meat, they grow lettuce. This is a lot more normal.
Slimes have a Walking Animation, which is just them expanding and shrinking constantly.
Food generation in farms is reduced because this encourages them to explore the world more.
Bug fixes
Buttons in the bottom bar will not activate when users are cancelling them.
In planting mode, blockable objects like trees will destroy items beneath them.
In building mode, changing a tile will cause things that are stuck on top of them to disappear.
Things I will add next time:
There will be a list of effects. These effects buff or weaken a slime’s body or influence the way it acts. An example could be make it faster, have more health, or make it more prone to attacking other slimes.
Clans and kingdoms is already being worked on.
Check out my game here:
https://respectabledot.itch.io/slime-simulator
Devlog 26
This is the most tiring update ever.
This update is a test, so a lot of things can be broken.
Things I added:
Added roles. Some slimes get assigned task, like constructing buildings or farming.
Added farms. Slimes can plant and produe their own food. All they have to do is place farming soil near windmills that are set up by constructors. The soil will automatically generate crops, which is meat.
Made the art for the windmill. It even has an animation!
Slimes interacting with other slimes is encouraged.
Food spawning is greatly reduced because slimes can now produce their own food.
Check out my game here:
Miscellaneous Updates
Devlog 25
Things I added:
Made a sprite for when the slimes die. It looks like a splat.
When a slime dies, their family member and friends get sad.
You can press “h” to hide UI.
Bug Fixes:
Fixed a bug where the slimes get stuck after doing eating or interacting.
Fixed the tutorial-skipping button.
Slimes don’t lose their color anymore
Check out my game here:
Devlog 24
Made a simple intro. It contains the game’s logo and unity’s logo.
Made a tutorial for the start of the game. It teaches you how to spawn slimes. If you have already played, there will be an option to skip.
Check out my game:
https://respectabledot.itch.io/slime-simulator
Devlog 22
Sorry for not devlogging more
Made a new button where you can plant weeds and trees. I don’t know what else to say but this took me so long.
Reworked the violence behavior in slimes. Before the update, slimes would attack the nearest person when they get upset and hungry (Hangry). But now, slimes may choose to slime out someone nearby OR someone who they already don’t like in their relationships list. This makes it more realistic to real life.
Reworked equation for slime violence weight: tasks[2] = distanceSlime > 18 ? 0 : (100 - stats[2] * 0.6f - stats[0] * 0.85f) / 50 + angryBias + baseTasks[2];
When slimes sleep, they will have their own special sprite for that. Also, they will have the “zzz” icon above them.
Still working on the issue where slimes get stuck after doing some task. It seems to be fixed though, for now.
My project is now on itch, go check it out!
Devlog 21
Added palm trees. They act like normal tree but spawn on sand. Also, they generate coconuts.
Made a system where the slime’s pathfinding algorithm is a lot more efficient. Whenever they find a place where it’s impossible to go, they will make a mental note of that. This reduces possessing power.
My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator
Devlog 20
I have something else that I worked on but there is still a little more work to go. I will post it in another devlog.
For this update, I added emotion to the slimes. Slimes will get happy when they eat food or when they talk to their friends. They get sad overtime when they don’t do anything or they get attacked.
You will know when they get upset when a emoji shows up above them.
Emojis will show up for other things too, like when eating, fighting, or interacting with others.
I will post the other part in the next devlog.
My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator
Devlog 19
My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator
—
Things I added:
Added a crosschair. THis makes it a lot easier to see what you are hovering over. The crosschair can highlight on tiles and slimes.
Made an about and instructions page. Go to the top-left and you will see the buttons that will take you to the pages.
Fixed slime behavior. Sometimes the slimes get stuck after eating so I hope I fixed the issue.
Devlog 18
Font Change
Slime Violence
Other Stuff
Slime can now slowly regenerate health when they are fed and have energy.
Fixed a bug where rocks wont spawn in world editing mode.
Devlog 16
Check out my game here:
https://respectabledot.itch.io/slime-simulator
Particles
Water used to look bad because it’s just blue and nothing else, so I added waves for the movement.
Leaves now fall off trees.
Other graphics
When near land(Sand, Grass, rocks), the water becomes more shallow. It is indicated by the water being more light than the others.
Added more grass when starting the game.
Clouds appear a lot less due to it sometimes blocking the user’s vision.
Bug fixes
Fixed a bug where slimes were not spawning, caused by a poor algorithm.
Temporarily removed the buggy walking animation for the slimes.
I also added apples🍎