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RespectableDot

@RespectableDot

Joined May 31st, 2026

  • 32Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
Im the goat
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8h 21m 6s logged

More Mechanics and Items!

Devlog 32


Things I added:

  • Houses are a new building. Currently they don’t really do anything, but later on they can be used for slimes to sleep in.

  • Doctors is a new ability that treats and heal slimes. Their item is a medkit.

  • When you favorite a slime, a star icon will show up above them. This helps keep track of your favorite slimes.

  • Added 8 new cosmetics!


New Items!

  • MP5: A submachine gun that fires really fast.

  • Blue staff: A staff that is blue and shoots out 3 blue balls.

  • Katana: The first melee weapon. Does a lot of damage.

  • Medkit: Used by doctors to treat and heal other slimes.

  • M1911: Originally called the pistol.

  • AR-15: Originally called the Rifle.

  • MP-133: Originally called the Shotgun.


Things I will add:

  • More cosmetics coming soon!

  • Houses will have a function other than doing the embappe special


Game link here:

https://respectabledot.itch.io/slime-simulator

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9h 39m 24s logged

Items and Slime sizes

Devlog 31

I forgot to devlog again :(


Items and Equipment

  • Slimes can now have items. Items can help them complete tasks or give them a buff.

  • To see what item the slime has, check in the slime stats.

Items currently in the game:

  • Hammer: Used for constructing buildings.

  • Hoe: Used by farmers to farm.

  • Pistol: For killing slimes.

  • Rifle: For killing slimes.


Slime characteristics and stuff

  • Instead of slimes being the same size, they can be big or small. This makes it more realistic, I guess.

  • Slimes can pass down their family name. If the two parents have different family names, the offspring chooses one of them.


UI Changes

  • The section for terrain editing got a small upgrade. Next to the text, there is an image of the block to show you what it looks like.

  • At the top-right corner of the slime statistics page, there is the X button that closes the UI.

  • You can check what equipment the slime is using by going to the slime UI & statistics


Other

  • Waves can appear outside of the editing zone so it looks more natural.
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7h 35m 41s logged

UI Revamp and cosmetics

Devlog 29

I am currently working on another update but I forgot to post a devlog, so I will post a devlog for the things I finished then post the ones I haven’t finished yet.


Things I added:

  • After taking some feedback, I changed some stuff inside the slime UI. Instead of just plain text, I added pictures and icons to make reading a slime’s information much easier. I also replaced most of the transparent boxes with some better ones that are drawn.

  • For the cosmetics, I added around 10 new hats.

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6h 59m 20s logged

Kingdoms and Colonies👑🔥👑🔥

Devlog 28


  • Slimes can establish kingdoms if there aren’t any or are far enough away from other kingdoms.

  • If a slime is spawned by the user, the slime will head to the cllosest kingdom(If close enough). But if a slime came from another slime, they will automatically be part of the kingdom.

  • A slime can create a settlement if they are already in a kingdom and is far enough away from it.

  • If a slime has one parent from a kingdom and another from another kingdom, then they will random choose which to live in.

  • A slime farmer can only work in the kingdom’s fields.


Things I will add next time:

  • War and Economy will be my next priority.

Check out my game here:

https://respectabledot.itch.io/slime-simulator

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11h 15m 38s logged

Another big update but isn’t as tiring

Devlog 27


Things I added:

  • Violence is a lot more encouraged between the slimes. There is too much peace.

  • Added lettuce. Instead of the slimes growing meat, they grow lettuce. This is a lot more normal.

  • Slimes have a Walking Animation, which is just them expanding and shrinking constantly.

  • Food generation in farms is reduced because this encourages them to explore the world more.


Bug fixes

  • Buttons in the bottom bar will not activate when users are cancelling them.

  • In planting mode, blockable objects like trees will destroy items beneath them.

  • In building mode, changing a tile will cause things that are stuck on top of them to disappear.


Things I will add next time:

  • There will be a list of effects. These effects buff or weaken a slime’s body or influence the way it acts. An example could be make it faster, have more health, or make it more prone to attacking other slimes.

  • Clans and kingdoms is already being worked on.


Check out my game here:
https://respectabledot.itch.io/slime-simulator

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7h 51m 49s logged

100 HOURS LETS GO

Farms.

Devlog 26

This is the most tiring update ever.
This update is a test, so a lot of things can be broken.


Things I added:

  • Added roles. Some slimes get assigned task, like constructing buildings or farming.

  • Added farms. Slimes can plant and produe their own food. All they have to do is place farming soil near windmills that are set up by constructors. The soil will automatically generate crops, which is meat.

  • Made the art for the windmill. It even has an animation!

  • Slimes interacting with other slimes is encouraged.

  • Food spawning is greatly reduced because slimes can now produce their own food.


Check out my game here:

https://respectabledot.itch.io/slime-simulator

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3h 51m 17s logged

Miscellaneous Updates

Devlog 25


Things I added:

  • Made a sprite for when the slimes die. It looks like a splat.

  • When a slime dies, their family member and friends get sad.

  • You can press “h” to hide UI.

Bug Fixes:

  • Fixed a bug where the slimes get stuck after doing eating or interacting.

  • Fixed the tutorial-skipping button.

  • Slimes don’t lose their color anymore


Check out my game here:

https://respectabledot.itch.io/slime-simulator

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5h 49m 20s logged

Random Good Updates

Devlog 22

Sorry for not devlogging more


  • Made a new button where you can plant weeds and trees. I don’t know what else to say but this took me so long.

  • Reworked the violence behavior in slimes. Before the update, slimes would attack the nearest person when they get upset and hungry (Hangry). But now, slimes may choose to slime out someone nearby OR someone who they already don’t like in their relationships list. This makes it more realistic to real life.

  • Reworked equation for slime violence weight: tasks[2] = distanceSlime > 18 ? 0 : (100 - stats[2] * 0.6f - stats[0] * 0.85f) / 50 + angryBias + baseTasks[2];

  • When slimes sleep, they will have their own special sprite for that. Also, they will have the “zzz” icon above them.

  • Still working on the issue where slimes get stuck after doing some task. It seems to be fixed though, for now.


My project is now on itch, go check it out!

https://respectabledot.itch.io/slime-simulator

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1h 38m 50s logged

Misc. Update

Devlog 21


  • Added palm trees. They act like normal tree but spawn on sand. Also, they generate coconuts.

  • Made a system where the slime’s pathfinding algorithm is a lot more efficient. Whenever they find a place where it’s impossible to go, they will make a mental note of that. This reduces possessing power.


My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator

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5h 52m 53s logged

Emotion Update 😀😢😡

Devlog 20


I have something else that I worked on but there is still a little more work to go. I will post it in another devlog.

  • For this update, I added emotion to the slimes. Slimes will get happy when they eat food or when they talk to their friends. They get sad overtime when they don’t do anything or they get attacked.

  • You will know when they get upset when a emoji shows up above them.

  • Emojis will show up for other things too, like when eating, fighting, or interacting with others.


I will post the other part in the next devlog.


My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator

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2h 40m 29s logged

Miscellaneous Update

Devlog 19

My game is now on itch, go check it out!
https://respectabledot.itch.io/slime-simulator

Things I added:

  • Added a crosschair. THis makes it a lot easier to see what you are hovering over. The crosschair can highlight on tiles and slimes.

  • Made an about and instructions page. Go to the top-left and you will see the buttons that will take you to the pages.

  • Fixed slime behavior. Sometimes the slimes get stuck after eating so I hope I fixed the issue.


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3h 2m logged

Taking Feedback

Devlog 18


Font Change

  • When I showed my project to people asking for some suggestions, they said I should change the font. So I decided to change the font to more of a pixel style, called “Pixel Operator”. It took a while to set up due to my lack of experience.

Slime Violence

  • Slime will now be able to attack each other. It starts from them being sad or angry, and being hungry. Then they unleashed their fury onto other slimes. When they hit other slimes, the slimes that are hit lose health.

Other Stuff

  • Slime can now slowly regenerate health when they are fed and have energy.

  • Fixed a bug where rocks wont spawn in world editing mode.

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3h 52m 16s logged

Visual Update

Devlog 16


Check out my game here:
https://respectabledot.itch.io/slime-simulator


Particles

  • Water used to look bad because it’s just blue and nothing else, so I added waves for the movement.

  • Leaves now fall off trees.

Other graphics

  • When near land(Sand, Grass, rocks), the water becomes more shallow. It is indicated by the water being more light than the others.

  • Added more grass when starting the game.

  • Clouds appear a lot less due to it sometimes blocking the user’s vision.

Bug fixes

  • Fixed a bug where slimes were not spawning, caused by a poor algorithm.

  • Temporarily removed the buggy walking animation for the slimes.

I also added apples🍎

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6h 18m 8s logged

World Building Update

Devlog 15


Terrain Editing

  • You can now edit your world. All of the blocks will be available. To use this feature, click on the button with the blocks.

  • All of the blocks: Water, Grass, Sand, Rock

  • Programming took a bit longer than I thought, but testing was surprisingly easy.

  • Next time, I could add things other than blocks, maybe like trees and grass.

Other stuff

  • There is now world age so you know how old your world is.

  • Small changes in some of the UI

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5h 28m 50s logged

Map Update

Devlog 14


Terrain Generation

  • After implementing A* pathfinding, I added obstacles and other things for the map. I used to perlin noise to make the mountains and rivers feel more real.
    float noise = Mathf.PerlinNoise(i * 0.05f+ offsetX, j * 0.05f + offsetY);

  • Added trees. I can make them useful for the slimes in later updates.

Art

  • I made the sprites for the rocks and water. It didn’t take that long because it didn’t need much detail.

  • Made the art for the “kill slime” button, which is a knife.

Bug fixing

  • Fixed a ton of bugs because adding in the new pathfinding messed a lot of things up.

  • A lot of problems came up when making terrain generation, like the slimes behaving weirdly.

Future Updates

  • I might add clans and tribes to make things more interesting.

  • Violence will be added very soon.

Check out my game here:
https://respectabledot.itch.io/slime-simulator

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5h 15m 24s logged

Big Update

Devlog 13


Favorites tab

  • You can now favorite slimes. This is for when you like one of them or find one interesting. To use, just click on one of the slimes.

Kill tab

  • If you want to get rid of a slime, go to the kill tab and click on the slime. I will add the death animation next time.

New pathfinding

  • Replaced the old AI reinforcement learning with the A* pathfinding method. This is because the new system can avoid obstacles and doesn’t take much computing power.

UI revamp

  • Made the UI better. Most of the buttons and panels have art and stuff.

Things I will add in the future

  • Terrain: You will be able to customize the terrain to make the world more interesting

  • Animations: When walking, the slime will have animation.

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6h 10m 28s logged

A title

Devlog 12


Things I implemented

  • Slimes don’t mixed up colors equally anymore. This is because mixing them up equally makes them more dull and grey over time. To stop this, I had to mix the colors up unevenly to maintain the vibrant colors.

  • To track and follow a slime, click on them and press the “Track” button.

  • The slime UI got a major upgrade. It’s now easier to read and more sorted out.

  • You can now spawn food for the slimes. To do it, go to the bar at the bottom.

  • Above the bar, there is a text that tells you what you have selected inside the bar.

  • Clouds have been implemented. Right now they don’t do anything, but they will be able to drop food.


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