Added a custom animation to the game selection menu and fixed a ui bug concerning hitting the end of elements
Added a custom animation to the game selection menu and fixed a ui bug concerning hitting the end of elements
Made it so focusable ui elements do something when you hover them (instead of just drawing a rectangle) and added some juiciness to elements! (will probably get rid of some of the rotation effects tho)
I GOT INPUT WORKING YESSSSSSSSS idk if the video works or not but i cant believe input is workinggggg, i just made a table/array where you put each item in and then you navigate/index the table with the arrow keys (theres probably a much better way to handle navigation but like its the only way i could figure out bc i have smooth brain). also, ive been working more on window scaling so i can just make the ui elements however i want in pixel scaling and it automatically scales everything to the right size without me having to worry about making panels resizable or wtvr
ALSO i figured out a name for it! (no it wasnt piku) i shall now call my baby CHISAI (which means tiny in japanese) because this frontend is supposed to be a mini version of another launcher i want to make! (think of it like the dsi and wii)
TLDR: input, sizing, and new name
Mostly been refining the ui system more, cleaning up my code (it was rly messy lol), and stuff like that (sorry this devlog isnt as detailed im a bit drained)
Been mostly refining the ui MORE (agh help me aghhhhh ouuuuu) and added a highlight flag for panels/text (need to add more options for custom cases and stuff tho) you can see it on the pokemon emerald version thing 
Mostly been improving my ui system, TRYING to make a decent shadow effect for the ui (decided to settle for just a non-blur version for performance reasons) and now im just trying to clean up my code (impossible ofc) and make it look a bit more like my mockups!
Been working on ui hell TwT, man making a ui system from scratch is a PAIN!!! well i added simple layout features and its a parent/child based ui system which is pretty nice! also theming works nice which is nice
ik the ui looks pretty meh rn but ITLL LOOK MUCH BETTER LATER I SWEAR AGH
Aw man i did so much i cant even remember what i did, well i THINK i improved the camera system and added room support (all in one map because yes), fixed a couple bugs, added unbreakable tiles, and made it so you can also PLACE tiles (you will only have a limited amount, they’re the blue tiles btw)
Cleaned up my code, switched to a gamestate system, and added comments! (not with ai which you could obviously tell if you looked at them lol), also, i added some more features to my text system in preparation of making a dialog system!
Added some more polish, added a camera system, and made a custom text drawing system too! i did a lot more but i forgor qwp
Added core mechanics such as falling tiles and even added a lil bouncy animation :3