stardance has been extended another month! the new deadline is october 31 :)

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TomNook

@TomNook

Joined June 2nd, 2026

  • 18Devlogs
  • 4Projects
  • 0Ships
  • 0Votes
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8h 27m 54s logged

AGH I FORGOT TO ADD THIS AS A STARDANCE PROJECT!!!!! anyways to catch you up, i first addedmap drawing, then player controls, then decided to move to one-button controls (one button platformer to fit the theme better), i added a ton of frameworks for effects, entitys, and background effects, music which i made, and now i need to finish the main-game loop and stuff IDK IM SO TIRED IVE BEEN WORKING ON THIS FOR SO LONG AUGH WHY DIDNT I ADD THIS TO STARDANCE EARLIER NOW PEOPLE PROLLY GONNA THINK ITS FRAUD IOI

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1h 14m 46s logged

Made it overall look more like my concepts and added hero/background support with a supa rad fade in/out animation! :yayayayayay:

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2h 30m 32s logged

GREATLY improved scraping! (instead of freezing every time you scrape something i use multiple cpu threads to scrape something which prevents it from freezing) also moved to love 12 and fixed some bugs with the keyboard

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7h 40m 39s logged

TRYING to implement an on-screen keyboard (already have hardware keyboard input working and yes i know it looks horrible atm), fixed some ui bugs, added a dynamic battery icon, added game renaming support, and overall made things look smoother!

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1h 49m 28s logged

Add toggle switch with JUICYYYYY ANIMATIONS and fix background scaling bugs when resizing the window!

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3h 30m 18s logged

Added scraping via steamgriddb! the image results arent the best and the code is an absolute mess but it WORKS AHAHAHAHAHAHA

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4h 55m 48s logged

OH MY GOSH I GOT GAME LAUNCHING WORKING!!!! also have game icon loading and stuff BUT THATS NOT IMPORTANT OHMYGOSH I GOT IT TO WORK AJHSDFUYHFAGYUEYGHUYGDERYGHYGEDRGYEDRGFYUUYHGETFRDGT

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39m 39s logged

Added a custom animation to the game selection menu and fixed a ui bug concerning hitting the end of elements

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1h 36m 51s logged

Made it so focusable ui elements do something when you hover them (instead of just drawing a rectangle) and added some juiciness to elements! (will probably get rid of some of the rotation effects tho)

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3h 51m 48s logged

I GOT INPUT WORKING YESSSSSSSSS idk if the video works or not but i cant believe input is workinggggg, i just made a table/array where you put each item in and then you navigate/index the table with the arrow keys (theres probably a much better way to handle navigation but like its the only way i could figure out bc i have smooth brain). also, ive been working more on window scaling so i can just make the ui elements however i want in pixel scaling and it automatically scales everything to the right size without me having to worry about making panels resizable or wtvr :3-pet: ALSO i figured out a name for it! (no it wasnt piku) i shall now call my baby CHISAI (which means tiny in japanese) because this frontend is supposed to be a mini version of another launcher i want to make! (think of it like the dsi and wii)
TLDR: input, sizing, and new name

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2h 59m 11s logged

Mostly been refining the ui system more, cleaning up my code (it was rly messy lol), and stuff like that (sorry this devlog isnt as detailed im a bit drained)

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1h 28m 33s logged

Been mostly refining the ui MORE (agh help me aghhhhh ouuuuu) and added a highlight flag for panels/text (need to add more options for custom cases and stuff tho) you can see it on the pokemon emerald version thing :yay:

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2h 22m 19s logged

Mostly been improving my ui system, TRYING to make a decent shadow effect for the ui (decided to settle for just a non-blur version for performance reasons) and now im just trying to clean up my code (impossible ofc) and make it look a bit more like my mockups!

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5h 25m 32s logged

Been working on ui hell TwT, man making a ui system from scratch is a PAIN!!! well i added simple layout features and its a parent/child based ui system which is pretty nice! also theming works nice which is nice :3-pet: ik the ui looks pretty meh rn but ITLL LOOK MUCH BETTER LATER I SWEAR AGH

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1h 30m 7s logged

Aw man i did so much i cant even remember what i did, well i THINK i improved the camera system and added room support (all in one map because yes), fixed a couple bugs, added unbreakable tiles, and made it so you can also PLACE tiles (you will only have a limited amount, they’re the blue tiles btw)

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1h 11m 39s logged

Cleaned up my code, switched to a gamestate system, and added comments! (not with ai which you could obviously tell if you looked at them lol), also, i added some more features to my text system in preparation of making a dialog system!

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2h 21m 39s logged

Added some more polish, added a camera system, and made a custom text drawing system too! i did a lot more but i forgor qwp

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