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neset

@neset

Joined June 1st, 2026

  • 39Devlogs
  • 7Projects
  • 1Ships
  • 46Votes
incoming @ neu
design geek
Open comments for this post

51m 49s logged

status is now in line! ive found quite a few bugs after adding the resize tho
todo:

  • draw header
  • fix clipping bugs and test at many different sizes
  • refactor code to be cleaner
  • readme
  • emulator
    and then i can ship :3-grook:
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1h 55m 31s logged

you can now live reload your config and it wont crash! i also cleaned up a ton of code. and refactored a lot. todo:

  • allow u to resize window
  • makefile for compiling the project
  • readme
  • emulator???
  • make it very pretty and informative with ascii art !
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1h 46m 28s logged

refactored a little bit of Runner to make it more consistent.
changed the actions to a parsed json rather than hardcoded to make it easier for others to use rp, and so that its easier down the line

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2h 23m 25s logged

took a TON of time and learning but i made a new file and some new methods in order to accurately display status!
it updates independently every second, rather than every loop. and, everything there is actual information, nothing pre-written!

todo:

  • bug fix
  • make the ui more interactive and user-friendly
  • add more commands
  • idk
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1h 1m 59s logged

wrote a TON of code in order to get to this point. drawing the status lines is now halfway there (there’s front end but no back end). i also implemented it in such a way that (hopefully) making this look pretty wont mean rewriting a lot of code.
onto writing the functionality!

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1h 15m 40s logged

i made a vector with actions and keybinds to each of those actions! i can also go up and down with arrow keys and use enter or spacebar to select that action. i also made one of my windows into logs, and made sure that it only shows the latest lines!

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1h 24m 3s logged

learning c++ asw as how to make a tui!
i made something that splits my windows into 3, outputs a changing variable (time), and takes my keyboard inputs and does stuff with them!

im hoping to learn more UI and then start on the actual functionality.

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Ship

this is a caffeine drink tracker allowing you to add and track your caffeine intake across multiple days. i wrote it using svelte and postgresql. this was one of my first projects that i wrote with svelte, so i learned quite a bit about it. i also did custom art and design for each of the drinks in figma.

  • 15 devlogs
  • 22h
  • 15.51x multiplier
  • 336 Stardust
Try project → See source code →
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2h 0m 46s logged

ready to ship!

  • added an intro explaining what this is
  • added cookies so u can track ur own data
  • made my data global for everyone to see
  • minor bug fixes

todo:

  • add more drinks
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1h 24m logged

i designed the board, including connections for a raspberry pi zero 2 w for computing, a dac, a small screen, a rotary encoder w click and 3 buttons.
next:

  • print pcb
  • acquire components
  • solder/assemble
  • program
  • iterate
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5h 47m 53s logged

OKAY so i kinda forgot to make updates…
but here’s what ive done so far:

  • ran hours of simulations to test draw rates of other existing bots
  • made the framework so i can start training
    next:
  • train the neural network!
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4h 56m 19s logged

LOTS of hours put in. in summary:

  • made uci, which allows me to spin up instances of existing chess engines for verification & simulation
  • made fastboard, a fork of pychess’s board class, which is much faster at checking for draws
  • made a baseline “dumb” bot that looks at legal moves and sees which one would increase stockfish’s evaluation of a draw the most, then makes that move.
  • made a game class that allows bots to play against each other. it takes ~70s for a game between the baseline “dumb” bot & stockfish
  • made a pgn class that allows me to save what happened in a game and the result, which will help for data analysis down the line

image is of a real chess match that my bots played, saved and then opened in lichess. you can see in the bottom right that it ended in a draw, which is a good thing

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