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benvelzul

@benvelzul

Joined June 1st, 2026

  • 27Devlogs
  • 11Projects
  • 3Ships
  • 36Votes
I am a student in Australia. I have always liked anything related to technology, specially robotics.
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2h 23m 29s logged

I started learning different layouts (and if that matters) i drew some by hand but then found a web page where i can just design them easier so i did my favourite 2 layouts and added some colours.

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1h 44m 37s logged

I added better gravity physics, shooting (so you can destroy space debris), and gravity for obstacles too, a better title, and gravity waves (x5 gravity for 10 seconds every so and so)

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Ship

I made a game that only uses one key to be played. It was really challenging having to learn Godot in one week because i wantd to get my game in OneKey. The game is a space game that you are being pulled by a black hole's gravity while some asteroids and space debris are foating around. BTW you use your mouse to have a direction. Also, im really sorry for not posting any other devlogs or having better screenshots, i kinda forgot and was only thinking in finishing.

  • 1 devlog
  • 8h
  • 5.34x multiplier
  • 42 Stardust
Try project → See source code →
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7h 57m 26s logged

I made the game and it works now and yes it looks as one of the best games i have ever made. Sorry i didnt post many devlogs but i just put all my effort to finish it before OneKey ended.

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1h 4m 1s logged

I made some test prints to see if the diameter of the beams were right and the first test was with 13 mm and they didnt fit for like 0.5 mm. and the 14 mm did fit. And then i was measuring and designing the rest of the holder so it could be added to my printer station and fit well.

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1h 30m 1s logged

I worked on finishing the Gargoyle (bad cop) and its now looking pretty good, and i had to redo all of the body because it looked like it was drawn by a 3 year old. But now its looking amazing for being my first project on Adobe Illustrator.

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2h 26m 32s logged

I worked on getting the Mascot for the app and decided for the good cop, bad cop and i also worked on a UI more similar to Duolingo’s and Brilliant’s and i change the palette for the app so its easier to change and more equal all around the app

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2h 8m 48s logged

I worked on adding a mascot to the app, just like Duo in Duolingo; or Koi in Brilliant. So im between adding a gargoyle or a padlock. The paddlock is mostly finished (but im not convinced since its really boring), and the gargoyle is still in the process of learning the anatomy of one and how it looks better (but its looking better for a mascot than the padlock) but i still need to chose between them to be the mascot. Or use them both, like good cop, bad cop: padlock (good cop), and gargoyle (bad cop). So if anyone can help me choosing it would be amazing. I will keep working on them and then i will show the progress made.

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1h 11m 16s logged

Got the main menu working (the quit and start button) and it now has nice text/logo thing, and a bg for the main menu (made with AI). And also worked on getting more charcters.

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1h 45m 2s logged

I worked on getting the yo-yo to show up in the player’s hand and launch properly, but it was pretty confusing and I ended up with a lot of errors and a non-working yo-yo. I also worked on the file structure; my files were scattered all over the place, so I asked an AI how to organize them using Boomerang Fu as a reference, and I did what I could with that. Finally, I started working on the main menu UI to make it look a bit more finished, even though it’s still far from it!

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