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benvelzul

@benvelzul

Joined June 1st, 2026

  • 34Devlogs
  • 14Projects
  • 4Ships
  • 46Votes
I am a student in Australia. I have always liked anything related to technology, specially robotics.
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4h 29m 12s logged

ye7eyeyyeyeyeye. I finally finished and its looking decent, its got 3 minigames and it is just good stuff. One of the minigames are one URL detector, matching pairs, and a priority thingy sorter. And im deploying rn, so better be ready to rate. and i also got confused 3 times with how to deploy so i hav deployed 2 times, the first one i took a template for deploying flutter from the internet and forgot to save it then i pushed and found out it didnt push, then the second time i put it but forgot to put my repo name on it so it didnt work, and then the third one i am doing it rn so hopefully it works

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9h 50m 21s logged

I finished the course engine, xp systems and everythign tah needed finishing with the exception of minigames. But i had like 4 hours that didnt go through because my school laptop broke and then they gave me an loan, so i needed to reinstall everything then some days later they gave me my laptop back WIPED so i had to reinstall everything again and i tried redoing the mascot on RIVE but sadly i suck at designing and it took me 4 hours to make a new mascot that didnt work so just bad stuff happening and the app is due in 4 days and i still have so much stuff to do, so yes im gonna pull all nighters for the next 4 days.

and i also reached my first 100 hours in hackatime.

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4h 18m 37s logged

I finished the grading engine (it had a critical bug), made a course engine and got some friends to make courses, and i made some sick animations in the thing (video below) and it looks good but i also did something with vs code and now it the run button doesnt work and now i have to run it from the terminal

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8h 35m 40s logged

I made the scenario models, data (over 30k emails can be generated), grading algorythm, and scenario UI. And the project is due on 3 weeks and i have so much stuff to doooooooo.

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2h 15m 24s logged

so i started working on a pattern generator for greeble but i am planing on making a huge reserach (for the mathematic parabolic curve and its parameters) and i dont want to google anything or ask ai so its going to take some time.

The pattern consists of dividing a shape (like a cross) into intervals and then you connect the first and last (and then the second and the second last, until all of the intervals are full) interval of each side and then when they are connected it will look like a curve.
it was innitiallly supposed to be the astroid shape but it kinda changes whne you add more corners

Then i proceeded to make it have more corners than 4 (not a cross anymore) and it looks really nice, and i also made it so you can change the intervals and the color.

And when i was testing overlaping 2 of these (lets call them string-stars) the more intervals you put the thiner the star gets so its really amazing and i dont understand why.

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4h 44m 5s logged

I started with the schematics and pcb. and i decided for a 65% exploded with one knob. and after i understood how to connect stuff i decided not to have a screen but only one knob, and i will not have any rgb lights anymore too.

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Ship

I added better physics and updated the project and added a title too, and physics for the obstacles too, and gravity waves (*5 gravity every 30-100 secs)

  • 1 devlog
  • 2h
  • 2.32x multiplier
  • 4 Stardust
Try project → See source code →
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3h 2m 52s logged

I started learning different layouts (and if that matters) i drew some by hand but then found a web page where i can just design them easier so i did my favourite 2 layouts and added some colours.

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1h 44m 37s logged

I added better gravity physics, shooting (so you can destroy space debris), and gravity for obstacles too, a better title, and gravity waves (x5 gravity for 10 seconds every so and so)

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I made a game that only uses one key to be played. It was really challenging having to learn Godot in one week because i wantd to get my game in OneKey. The game is a space game that you are being pulled by a black hole’s gravity while some asteroids and space debris are foating around. BTW you use your mouse to have a direction. Also, im really sorry for not posting any other devlogs or having better screenshots, i kinda forgot and was only thinking in finishing.

  • 1 devlog
  • 8h
  • 5.34x multiplier
  • 42 Stardust
Try project → See source code →
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8h 7m 27s logged

I made the game and it works now and yes it looks as one of the best games i have ever made. Sorry i didnt post many devlogs but i just put all my effort to finish it before OneKey ended.

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1h 4m 1s logged

I made some test prints to see if the diameter of the beams were right and the first test was with 13 mm and they didnt fit for like 0.5 mm. and the 14 mm did fit. And then i was measuring and designing the rest of the holder so it could be added to my printer station and fit well.

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