Devlog 5 - Fusion Voronoi Script
I fixed the loose ends! Today I tried some different methods, first I got all the points where the voronoi connections intersected with the surface of the object, the intersection point, then, I built connections between the point and a random edge of the face it’s in.
Doing it randomically looked a little bit too messy, so, I changed to code for it to connect to closest edge on the face.
I still think it could improve, the straight edges take away the voronoi look so I’m still thinking of a better solution for this problem.
Some struggles I had today, so, for the first time I tried running the script in an open box shape and got an error because they didn’t touch and my code tried to connect them, to fix it, I moved all the join features to the end of the code where all the bodies are touching, but I’m still getting some of those combine errors now and then, I’m not sure why since all the bodies touch eachother.