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Rajveer0123n

@Rajveer0123n

Joined July 19th, 2026

  • 18Devlogs
  • 1Projects
  • 2Ships
  • 35Votes
Class 9 student passionate about coding, AI/ML, robotics, and space technology. Building projects, learning by doing, and turning ideas into reality. 🚀💻🤖
Ship

I built a Number Guessing Challenge game with multiple difficulty levels, a clean and responsive interface, sound effects, and a strategy helper that helps players make more efficient guesses. The goal is simple: players choose a difficulty, try to identify the hidden number, and use the feedback provided after each guess to narrow down the possible range.

Since the initial version, I expanded the game with three game modes — Normal, One Shot, and No Hint — to provide different levels of challenge. I also added an Achievements system with 10 unlockable achievements based on different in-game accomplishments, along with a dedicated Game Rules & Guide section to help new players understand the mechanics.

The most challenging part was connecting the game logic, different modes, achievements, statistics, and UI while keeping the experience consistent and easy to use. I’m most proud of how the project has evolved from a simple guessing game into a more complete and polished experience.

  • 5 devlogs
  • 12h
  • 2.41x multiplier
  • 29 Stardust
Try project → See source code →
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4h 53m 32s logged

GUYSSSS, I THOUGHT I WAS DONE…BUT STARSHIP SAID ADD MORE FEATURES SOOOO I WENT BACK TO WORKk I’ve now added some new game modes — Normal Mode, One Shot, and No Hint — mainly to make the game more difficult and give players more ways to play 👀🔥 I’ve ALSO added an Achievements Section, where players have to complete 10 different tasks to unlock the achievements!! ANDDD for the new players, I’ve added a proper Game Rules + Guide section so they actually know what they’re supposed to do 😭At this point the project keeps getting bigger and bigger… BUT WE KEEP GOINGGGG 🚀🔥
AND Now i think i am ready to ship again GOOOOOOOOOO

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4h 0m 5s logged

GUYSSSS, I THOUGHT MY PROJECT WAS FINISHED BUT THEN I WAS LIKE…NAHHHH WE CAN ADD MORE So I’ve decided to add some new modes to the project like One Try Guess, Fast Guess and a few more 👀 For now, I’m working on One Try Guess…let’s see how this turns out MORE FEATURES = MORE WORK…

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1h 8m 24s logged

Devlog-17 SO humans I😭 I’VE RESTORED MY OLD DESIGN FROM GITHUB AND THANK GOD THIS FEATURE EXISTS 💀🙏After all that chaos, I finally got my original design back and I can FINALLYYYY say…MY PROJECT IS COMPLETE 🚀🔥NOW IT’S TIME TO SHIPPPPP 😭

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1h 9m 20s logged

Devlog-15

BROSSSS, I finally learned how to make READMEs from the Stardance resources 🔥 and updated my GitHub README with everything needed for SHIP!!

ALSOOO, I removed all the AI-generated code from my project. I only used AI for formatting and variable names with Prettier, so the actual code is mine 😭🔥
WE’RE GETTING CLOSER TO SHIPPP 🚀

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53m 17s logged

Devlog-16
BROOOO 😭 I literally had to CHANGE MY WHOLE DESIGN because my README was AI-made and now the officials thought the design was also AI inspired 💀
So yeah…ALL THAT EFFORT…GONE 😭 I’m honestly feeling like everything I worked on was wasted, but ig there’s nothing to do except start fixing it and make the design properly mine this time.
pain. . 😭

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Ship

I made a Number Guessing Challenge game with multiple difficulty levels, a clean UI, sound effects, and a small strategy helper that makes the game more interesting. The hardest part was connecting all the game logic with the UI and making everything feel smooth. I’m most proud of the overall experience and how polished it looks now. To test it, choose a difficulty, enter a guess, and keep playing until you find the hidden number.

  • 13 devlogs
  • 18h
  • 10.62x multiplier
  • 194 Stardust
Try project → See source code →
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2h 12m 32s logged

Devlog 10
Finally finished App.tsx 😭. I honestly don’t even know why I left it half-done in the middle, but it’s finally complete now. Right now I’m working on the Win Screen, trying different layouts and animations so it actually feels satisfying when you win. Still tweaking the design, but it’s starting to look pretty clean.

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3h 9m 10s logged

Devlog 9
Worked on GameArea today.
Added the guess input, feedback messages, a small helper for the bisect strategy, and a visual bar history for previous guesses. The game feels way more interactive now and is starting to come together nicely.

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1h 19m 18s logged

Devlog 8 – Added Difficulty Selector and Game Area
Today I completed two major UI components for the Number Guess game: DifficultySelector.tsx and GameArea.tsx. The difficulty selector now includes interactive cards for Easy, Medium, Hard, and Extreme modes, giving players a clear way to choose the challenge level.
I also built the main game area, which includes the guess input system, feedback banner, bisect strategy helper, and a visual history bar to track previous guesses. These additions make the gameplay more interactive, informative, and user-friendly while improving the overall experience of the game.

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42m logged

Devlog 7 – Added Header Component and Difficulty Selection
Today I created and improved the Header.tsx component for the Number Guess game. I added a structured header section to improve the overall layout and user experience.
I also implemented difficulty selectors, allowing players to choose different challenge levels before starting the game. This adds more variety to the gameplay and creates a better experience for different types of players.
With the header and difficulty system completed, the game now has a more organized interface and a more customizable gameplay experience.

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1h 3m 19s logged

Devlog 6 – Added Victory Confetti Animation
Today I created src/components/ConfettiCanvas.tsx to add a victory celebration effect to the Number Guess game. I implemented an HTML5 canvas-based confetti animation that appears when the player wins the game. The animation uses particle effects to create a more rewarding and visually exciting celebration, making the game feel more polished and interactive.

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1h 9m 12s logged

Devlog 5 – Completed the Utils Folder
Today I completed the Utils folder for the Number Guess game. I added the core game logic that handles the main gameplay mechanics, including processing guesses, checking results, and managing the game flow. I also integrated the sound system to provide audio feedback for different game events, making the overall experience more interactive and engaging.
With the utility layer completed, the project now has a stronger foundation, and I can move on to refining the gameplay, improving the user experience, and polishing the final features.

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1h 26m 34s logged

Today I completed the design phase of the Number Guess game. I focused on creating a clean and modern interface with a structured layout that is easy to use and visually appealing. The overall design is now in place, including the main game container, input section, buttons, and feedback area.
With the UI completed, the next step is to implement the game logic in JavaScript, including random number generation, guess validation, score tracking, and win/lose conditions.

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1h 13m 10s logged

Today I set up the package.json file for the project. This establishes the project configuration and creates a proper foundation for future development. Having package.json in place will make it easier to manage the project structure and add any tools or dependencies needed as the Number Guess game grows

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36m 45s logged

Today I decided to change the direction of my project. Instead of continuing with the calculator idea, I switched to building a Number Guess game. I felt that this would be a better project for learning JavaScript logic, user interaction, and game mechanics while still creating a polished web application.
I started the new project structure and created a fresh index.html file from scratch. The basic HTML layout has been set up, and this file will become the foundation of the game interface. The goal is to create a modern and engaging number guessing game with a clean design, responsive layout, and interactive gameplay.
This marks a fresh start for the project, and the next steps will focus on styling the interface with CSS and implementing the core game logic in JavaScript, including random number generation, user guesses, score tracking, and feedback messages.

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31m 20s logged

Today I officially started my Nuclear calculator project for Hack Club Stardance. The first part of the work focused on setting up a clean development environment and creating the basic structure of the project. I created a new project folder, initialized a Git repository, connected it to a new GitHub repository, and configured Hackatime so that development time could be tracked correctly. I also created the initial project structure with the src and public directories, a README.md, and a .wakatime-project file.
After the setup was complete, I began building the calculator interface. I created the index.html file and finished the basic HTML structure for the application. The layout includes the foundation for the calculator display, input area, and button grid, which will serve as the base for future scientific and advanced features. The goal is to build a modern, elegant calculator with a premium user interface rather than a simple basic calculator.
With the project now connected to GitHub and Hackatime successfully tracking coding hours, the development environment is fully ready for the next stage. The next devlog will focus on designing the calculator’s visual appearance using CSS and implementing the first interactive functionality with JavaScript.

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