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BobbyLovesShrek

@BobbyLovesShrek

Joined July 18th, 2026

  • 15Devlogs
  • 1Projects
  • 1Ships
  • 4Votes
Ship Changes requested

ASTRA 3D is an interactive Solar System explorer. You can change the date and clock speed, select planets, compare distances, experiment with orbital parameters, and try simplified flights and transfers. It also includes a local notebook and an offline guide.
The challenging part was connecting the orbital calculations to an interactive 3D scene while making clear what the simplified model can and cannot tell you. I’m proud that the project lets people explore these ideas hands-on and explains its limits: it isn’t a full physics simulation or a mission-planning tool.
To try it, start the app with pnpm install and pnpm dev, then use the controls to change the date, select planets, measure distances, or launch an experiment.

  • 9 devlogs
  • 87h
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11h 51m 21s logged

Alright guys,
It might genuinely be time to ship this
Goddamn
I finished milestone 4 and 5 now, last minute grind
Milestone 4 is where ASTRA gets more interactive. There’s more satellites, moons, spacecraft, etc. You can move around the 3d environment, so that it starts actually feeling like space simulation.

In milestone 5, you can actually do stuff with those objects. You can create a mission, choose a destination, set objectives, plan the mission steps, and see everything play out in the 3D environment.

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12h 41m 8s logged

Guys, so like I started grinding on this thing
Like this has been my main centre of focus atp. I finished building milestone 3 and added some features.
Milestone 3 is the Expedition phase: adding moons, spacecraft missions, live data, and guided learning and discovery tools. Basically, ASTRA grows from exploring the solar system to taking little learning trips through it. Some of the trickier parts of milestone 3 were getting planets and moons to move in a convincing way, while keeping the controls responsive; showing useful live readouts without making the screen feel overloaded; and making spacecraft trips and orbital data understandable without pretending they’re accurate enough for real mission planning. The project simplifies some of the physics, and the roadmap still calls out live data and guided discovery as future work.

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13h 12m 53s logged

Milestone 2 is basically about taking ASTRA from a working demo to a more complete learning tool, with things like extra satellites, better mission lessons, more detailed visuals, and useful features like saving or exporting your measurements.
Added ASTRA Guide, a built-in educational assistant. It can explain planets, orbital speed, orbital periods, Kepler-inspired motion, eccentricity, inclination, AU, simulation time, distances, and the model’s limits. Answers use the currently selected planet, simulation date, speed, and active distance measurement. Added suggested questions to help beginners know what to ask.
Milestone 3 will probably focus on making ASTRA more advanced and useful, with deeper mission-planning lessons, more satellites, better visuals, and tools for saving or exporting your measurements.

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11h 2m 25s logged

Devlog #6:
Milestone 1 is where ASTRA stops being just a cool landing page and becomes an actual interactive Solar System. You can look around in 3D, select planets and moons, speed up or pause time, check live information, measure distances, and try simple spacecraft missions and orbit experiments. There were a few challenges along the way of building milestone 1, bugs and alot of errors. But I’ve created milestone 1, and I’m simultaenoulsy creating milestone 2.

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6h 44m 38s logged

Devlog #5:
Hello Earthlings,
For Milestone 0, I upgraded the landing page into a proper interactive intro for ASTRA. It now has the orbital blueprint design, animated planet cards, scroll and pointer effects, section reveals, mobile navigation, reduced-motion support, and a clearer button that takes you into the simulation. The simulation itself stayed mostly the same for now, while I focused on making the first screen feel more polished and connected to the project’s space-science theme.
As you can see, the design of the website has been improved a lot from before. I had some help from my friends at school, but I did around 65% of the work.

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7h 5m 11s logged

So, hello
It has been a long time since I made my previous devlog. I actually went from milestone 1 to making milestone 0. So milestone 0 is the landing page, that describes what ASTRA 3D is and has a scroll driven narrative system. Clicking the ‘enter observatory’ button will take the user into the main logic of this website. I’ve integrated milestone 1 and milestone 0, and I’m progressing through milestone 2. That’s it, I guess. Byeeeeeeee

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6h 11m 14s logged

Devlog#3-ish
Hello mighty earthlings,
I’m not really done with phase 3 of my project, hell, I’m not even done with phase 2 . I am currently adding moon textures and planet textures to the planets to make them look more realistic and I’m improving my UI. The thing is, there is a lot of errors and bugs, so this might be the most boring and brain-draining part yet. I think I would need another 6-7 hours to stop all errors and polish it.
Until next time
I guess

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10h 52m 8s logged

Devlog#2:
Hello earthlings
I have a lot of bugs and errors in phase 2 development.
I can see that its a long road of fixing.
But hey, atleast it’s for a good cause

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7h 34m 17s logged

Devlog #1:
Hello Earthlings
So I started with phase 1 of ASTRA-3D, which is a website that shows a lot of stuff, like 3D Solar System, info about planets, asteroid details, weather details and might have a ASTRA AI Chatbot as we progress through more updates and phases. Phase 1 is basic and basically shows the 3D solar system and you can rotate to move the camera around. Moreover, you can click on planets to display the info abt them.
Thats it
Thx

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