I have created a local-network multiplayer voxel sandbox game focused on freedom, community building and moddability. The current version includes a voxel world, multiplayer, crafting, inventory systems and the foundations of a deeply integrated modding API.
The hardest part of developing it has been learning Vulkan and the underlying graphics technologies required to build the game. Although much of the code was generated with the assistance of AI, it has still taken a great deal of time, experimentation and debugging to make the different systems work together correctly.
The vision for the game has always been clear to me, but turning that vision into actual mechanics and documentation has also been a major challenge. I had very little experience writing documentation before starting the project, and much of the current documentation still resembles my thought process rather than a finalized design. One of the main goals moving forward is therefore to turn the vauge snippets of random thoughts that the current documentation is made of into a more professional and finalized desciption of the game
I have had a lot of fun working on this project, and I want to continue developing it for a long time because I genuinely believe in its vision. I think it could become more than just another game: it could become a space for innovation, creativity, community and experimentation.
Like Minecraft, I want it to give players a world in which they can create things far beyond what the original developers imagined. Unlike Minecraft, I want openness and extensibility to be fundamental parts of the project from the beginning. By making the game open source, accessible and designed around modding, I hope it can grow into something much larger than I could build alone. I hope bringing open source into games can make us achieve something truly powerful in this way.
Thank you for reading and supporting the project. I hope you are as excited about this as I am.
- 3 devlogs
- 23h