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Welsey

@Welsey

Joined July 5th, 2026

  • 5Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
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3h 23m 17s logged

I’ve made six more commits and released three more alpha versions for 26.3. I additionally updated and submitted my fork of a utility mod for the modpack. In order to update this mod I had to figure out gradle and mod development, and had to update the mod’s mixins (hooks into Minecraft’s code) for changing the window title and icon. For Sherbert, I added some new resource packs for utilities and more information for the player. I also went through and rewrote all of the mod configuration files and Minecraft’s options.txt to clean up and improve them. I’m in the process of releasing my first beta version and am getting ever closer to a full release!

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3h 42m 29s logged

I’ve continued work on this project, making 11 commits since my last devlog. I’ve continued to iterate on the mod selection and update my toolkit, which I also gave a seperate name from Sherbert for distinction and to denote it as an independent tool. Speaking of my toolkit, I used it for another project (still under wraps for now) and developed a solution for an issue I found there: Pre-build commands! When adding mods to the pack, STK adds all library mods by default, which hasn’t been a problem and keeps everything working. However, in one case a library mod was incompatible with certain other mods. The solution was to remove the library mod and replace it with a better alternative, but because it was a library mod it couldn’t be managed through STK at this point. My solution, probably the most simple way to do it, was to add a configuration option to give the modpack the ability to run packwiz commands right before the build process starts. This allows the modpack to be configured to automatically remove the problem causing mod and preserves the automatic build process, so that the issue can be dealt with even if building with the included CI system. In order to keep track of all the features I add to the packinfo configuration file, I have also been updating a template packinfo.toml which is heavily annotated for ease of use. A new Minecraft version, 26.3, has also just been released, so I’m starting work on Sherbert 6.0.0.

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I made a cool Minecraft modpack, but more importantly, a framework that allows me (and hopefully others) to easily build and manage Minecraft modpacks. This was my first time implementing a command line tool, and this project started as mostly just a bunch of config files. I was initially so scared of writing a command line tool that I tried vibe coding for the first time, which did not work out in the slightest. I had to figure out what actually going on, got it working, and learned a lot about Python along the way. I am now happily continuing to develop the program fully by hand. Admittedly, this project predates this summer and my Stardance registration by a long while (hence the tiny amount of tracked time and one devlog) but I did ship what I consider to be the most important rework of my code this June. I hope this modpack is a great Minecraft experience for you, and I hope the tooling helps you to create modpacks on your own, for just you or maybe a couple friends. :)

  • 1 devlog
  • 1h
  • 3.22x multiplier
  • 4 Stardust
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