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dapsvi

@dapsvi

Joined June 28th, 2026

  • 12Devlogs
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Reposted by @dapsvi

6h 12m 7s logged

Devlog #10

I’m close to finishing the theme improvements (I would say I’m about 90% there) and am doing some general bug fixes and QoL improvements.

As such, there isn’t much to log rn except for a few small new features & improvements:

  • Show/hide password button on recovery phrase and password
  • Loads of bug fixes, e.g., inconsistent password strength progress bar on onboarding, preventing the user from typing the Enter key when entering a seed phrase to import, text overflow, etc.
  • Some dependency version bumps

If you want to see my progress on this PR (there are already like 30 commits in it - it’s a pretty big PR!), you can do so here.

What’s coming next

  • Some final finishing touches on the PR and then I will merge it to main so that it will be in the next release
  • Support for Tron token transfers
  • Support for Ripple
  • The release of VaultForge v0.4.0 either before or after adding support for Ripple transactions
  • A revamp of the settings tab (currently it doesn’t do anything)
  • Support for Zcash
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Reposted by @dapsvi

1h 18m logged

Devlog 11:
-Added some space for the head of the screw to sit in (so it doesn’t stick out).
-Drew some doodles on the PCB. :ditto:
Extra:
The filament I have is apparently not “see-through” enough, so I have to purchase a new roll. If you have any recommendations on good transparent filament id appreciate it. I didn’t notice until now that Transparent and Translucent are not the same.
Oh btw, what should I draw in the red circle on the 2nd image. Preferably something that has to do something with electricity since it’s right in front of the type-C port. Maybe a pokemon or smt.

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2h 40m 43s logged

Necessary cleanup : I am writing some unit tests for every. single. file. As well as adding comments, checking for obvious mistakes and making a custom Error system rather than returning Strings.

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Reposted by @dapsvi

39m 54s logged

Gradually advancing in the code, small bug fix session for today as I have been busy for the last few days, phew

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39m 54s logged

Gradually advancing in the code, small bug fix session for today as I have been busy for the last few days, phew

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42m 21s logged

Wired up the rest of the API. I had to do this on my phone 💀💀💀 so the time didn’t count properly

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2h 4m 50s logged

Cleaning up the code, I implemented the start of an API to allow future front-ends to use that instead of my bulky code O_o

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2h 4m 50s logged

Cleaning up the code, I implemented the start of an API to allow future front-ends to use that instead of my bulky code O_o

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1h 39m 22s logged

Wow, it took a few hours but I got the bug fixed (it was a one line bug bruh) + new logo ?

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1h 9m 19s logged

The “distributed hash table” is the thing that replaces a central server in decentralised systems. It works by sharing the storage among “DHT nodes” on a voluntary or select basis, and the entries are present multiple times in the network to prevent malicious modifications. Insub is almost done with it !

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