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E_k

@E_k

Joined June 27th, 2026

  • 4Devlogs
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8h 35m 40s logged

Working with masks to achieve pixel perfect collision between the path and the player so that player does not go over the edge oop-

Since the last devlog I also found a way to reduce lag in the player movemnt so now the movement is completely smooth.

this is completely new to me and I am still trying to figure this out so hopefully this issue will be fixed by the next devlog.

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1h 19m 41s logged

Added some restrictions to avoid showing the edge of the main path in the first scene while the player is moving using wasd keys. Video attached shows player movement however it is shown to be slower than what it is when the program is run without the screen recorder.

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4h 57m 44s logged

Placeholder images are still being used for the time being, until I draw them later on with more detail etc. but main player smooth movement is established. This marks the basis for the first main part of the game :D

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