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E_k

@E_k

Joined June 27th, 2026

  • 8Devlogs
  • 2Projects
  • 0Ships
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16m 34s logged

Repost -> Video is missing from last devlog so Im uploading here again oof ->

Figured I should post a devlog before I work on the code on my new device so here we go…

So, I a couple of changes have happened to the game and I did attempt to try migrate to Godot however I have made too much progress on pygame so far and decided not to go ahead with it.

Also player graphics are added now! The back legs in the animation ive been told, look a little stiff so I do aim to fix that later on once I make more progress on the actual gameplay of the game, but for now it should be ok hopefully lol.

I also have been planning the actual gameplay style now by making little notes and have multiple routes planned for the player to take so that they will have a sense of agency in the game, that their choices matter so hopefully I can pull that off as I keep on working on the game yay.

Not sure if I said anything in the last devlog but I added music too! Its a custom beepbox tune which I made before stardance so I will change bits to fit the vibe better later on as it isnt perfect right now yea, music not audible in video (tried fixing when I was recording the video but file type was not supported).
Once I finish the start (scene1) I will probably ship, but I doubt I’ll finish this project before september, anyways thanks for reading :D

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3h 34m 56s logged

Figured I should post a devlog before I work on the code on my new device so here we go…

So, I a couple of changes have happened to the game and I did attempt to try migrate to Godot however I have made too much progress on pygame so far and decided not to go ahead with it.

Also player graphics are added now! The back legs in the animation ive been told, look a little stiff so I do aim to fix that later on once I make more progress on the actual gameplay of the game, but for now it should be ok hopefully lol.

I also have been planning the actual gameplay style now by making little notes and have multiple routes planned for the player to take so that they will have a sense of agency in the game, that their choices matter so hopefully I can pull that off as I keep on working on the game yay.

Not sure if I said anything in the last devlog but I added music too! Its a custom beepbox tune which I made before stardance so I will change bits to fit the vibe better later on as it isnt perfect right now yea.
Once I finish the start (scene1) I will probably ship, but I doubt I’ll finish this project before September, anyways thanks for reading :D

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9h 39m 38s logged

Ok so quite a lot of changes made to the game so yay lets go :D

Firstly…
Added when shift pressed that the player moves faster and modified player speed for a better experience when playing.

I achieved another goal of mine by making some items clickable in the game which then lead to a popup label coming onto the screen at the moise pointer position!
This indeed took a while yea but I figured out the logic at some point by myself and with the help of some videos on collisions with masks
(again lol because I had to make a workaround for the mouse pointer to be able to interact with these objects so yea image masks made an appearance yet again lmao)
and I did initially have some trouble with how I could have the label appear whenever left click of a moiuse is pressed so that when player is pressing and holding that the label will be shown.

Also im nearly completed scene 1! Im done with its code but I have yet to draw the art for it <3 and I did come across a small bug in the movement along the path so that the player can go back and forth with ease so I will have to fix that but for now I have other more important issues on my mind

One of these is that I still need to fiigure out how scene 2 will go wheter there will be a cutscene or not and all that, but so far scene change works in the code so I am really happy about that and the progress :DD

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8h 28m 22s logged

Pixel perfect collision accomplished!

For this I had to utilise image masks to ensure that only when the actual pixels of the player and the path border are touching, a reaction is triggered. When player is controlled by w,a,s,d keys the path border doesn’t allow the player to move off the path and acts as an obstacle which is exactly what I was hoping to achieve :D

Now I need to refine this collision effect to include all combinations of w,a,s,d keys as right now, the collision effect is limited to either w or s and either a or d keys being pressed.

(Video has a watermark oop, just realised that, anyways ignore that)

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8h 35m 40s logged

Working with masks to achieve pixel perfect collision between the path and the player so that player does not go over the edge oop-

Since the last devlog I also found a way to reduce lag in the player movemnt so now the movement is completely smooth.

this is completely new to me and I am still trying to figure this out so hopefully this issue will be fixed by the next devlog.

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1h 19m 41s logged

Added some restrictions to avoid showing the edge of the main path in the first scene while the player is moving using wasd keys. Video attached shows player movement however it is shown to be slower than what it is when the program is run without the screen recorder.

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4h 59m 44s logged

Placeholder images are still being used for the time being, until I draw them later on with more detail etc. but main player smooth movement is established. This marks the basis for the first main part of the game :D

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