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Luckmuc

@Luckmuc

Joined June 1st, 2026

  • 7Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
Here since Summer of Making!
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15m 56s logged

First devlog ig

so I regularly use FCC aka Free-Claude-Code and I noticed, that some models are not supported and things like Web-Search or Autopilot don’t work or only with limits, that’s when the idea came to make an own wrapper for CC which is made for NVIDIA NIM because they just have the best open source models with almost no limits beside a rate limit of 40RPM :). The wrapper hopefully will allow models like GLM-5.2 or Kimi to use websearch and run completely on Autopilot. I’ll use Node.js/Express server and i just created a tiny express server which answers on /health with a 200 code and /health-test with Server is healthy and allat runs on port 6967, probably because I’m just brainrotted and that were the first to numbers that came to my mind :D

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22m 4s logged

adding numbered lists and (Hyper)links works now but I’m kinda thinking of changing the default colour of links because my eyes hurt from trying to read it LOL. I did allat yesterday so today is just the devlog ig, way to lazy today to program… I also added a .gitignore in case if anybody wonders, it just doesnt commit my changes.txt to github (i only write what I did in changes.txt, for example i couldn’t have done this devlog today because I just forget what i added…)

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16m 14s logged

You can now add spaces (only working with Enter) which just adds elements. Then you can also add lists but only unsorted and not numbered lists… I’ll do that soon.

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24m 24s logged

I worked on the parsing so now, it can translate #, ## , ###, * * and *** ***. I know someone will probably roast me that everything is just some if functions but that will do the job for me, at least atm. The only thing I don’t understand in the code is how * * and *** *** get parsed, that looks like absolute mental pain to me but VSCode’s inline suggestions created it and it seems to work. I also played around with the CSS & colours a bit, probably shouldn’t have done that bcuz it looks like something a colourblind person would create :| Ig I gotta work on the other syntax markdown has and while writing this devlog I just looked up what the whole Markdown syntax is like, that is gonna take a long while because it seems like there are at least 2 ways to do something, like for big text ** ** or __ __

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22m 58s logged

Initialised GitHub Repo, added script.js, index.html & styles.css, forgot to install Hackatime lol, and now there is a basic but pretty much useless editor, a input field on the right page and a bit of javascript which just sets the value of the textarea as = text and then displays the text in Preview, there is no such thing as Markdown rendering yet, just simple displaying of what is written. I also don’t know if it’s a good practice to leave HTML containers organised and open (like <div class=“test>

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16m 3s logged

I added a kind of ‘fence’ to the map, struggled again with those materials (didn’t solve it this time :c ), I researched and noticed it IS indeed possible to create an UI in Unreal Engine 4, only bad side is: It’s probably harder than Blueprints and I dont even understand those yet. And I also added some pallets, just as starting decoration because Idk what else to add

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24m 1s logged

I created the basic structure of the project (installing Unreal Engine + Extension, setting up world, adding .gitignore & README.md) and I added a starting platform where people spawn when playing the game. I need to research how I can create a Home/Lobby-screen where settings, play game, etc. are located… (does UE even support that lol). I used the first person template for starting, so there’s already a gun but almost nothing is like how i want it. I also got extremely frustrated because I forgot how to change the sizes of tiles and much other Unreal Engine stuff :|. I’ll make a git commit right after this devlog

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