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Ali-was-taken

@Ali-was-taken

Joined June 22nd, 2026

  • 8Devlogs
  • 1Projects
  • 1Ships
  • 9Votes
Striving to learn,
Ship Changes requested

I made a 3D dropper game from scratch using online tutorials and hours of coding, the game is about an astronaut jumping through giant ‘craters’ and uses that low-gravity trait to avoid objects that may come in its way to reach the other side of planets.

Controls:

  • Classic WASD for movement.
  • Space bar to drop drown.
  • Mouse to look around.

Some of the main issues I did face with development were coding up the main POV camera, so I did copy a script for that 😅.
I also needed help designing the interface so I used the good old GPT, but everything beyond that is completely coded yours truly.

Honestly I really enjoyed developing this game, and the fact that this platform basically pays you to do that, was a real motivator there. I am looking forwards to make even more projects soon!

Thank you for Reading this/Playing my game :)

  • 8 devlogs
  • 17h
Try project → See source code →
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Reposted by @Ali-was-taken

5h 24m 12s logged

Devlog#7 | Added Death & Respawn Mechanics & Levels.
Finally finished adding hitboxes and repawn-on-death mechanic to the game, and finished renovating all the level. The game is very playable now, and will be published very soon! I am just considering adding a few touches and maybe gamemodes as a cherry on top :blobby-ice_cream: . (Do give me suggestions)

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Open comments for this post

5h 24m 12s logged

Devlog#7 | Added Death & Respawn Mechanics & Levels.
Finally finished adding hitboxes and repawn-on-death mechanic to the game, and finished renovating all the level. The game is very playable now, and will be published very soon! I am just considering adding a few touches and maybe gamemodes as a cherry on top :blobby-ice_cream: . (Do give me suggestions)

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Open comments for this post

1h 53m 33s logged

Devlog#6 | Added freefall mechanics and movement
I know it’s been a while, but I’ve finally found the time to add the main mechanics to the game, I have a feeling it’s going to be playable soon! Here’s what the gameplay should look like:

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2h 52m 27s logged

Devlog#5 | Level Designs!
Yesssssss I finally finished some of the level designs, it look really long cuz I literally had to code every single entity (and yes some of them spin 🌀). I hope you guys like the designs 🥲.

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1h 55m 47s logged

Devlog#3 | Fixed Camera Issue & Added movement
I finally fixed the camera issue since last devlog, and managed to code up movement inputs (only took 2 hours TvT👍). Also added a little bit of color, which I hope looks nice.

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Reposted by @Ali-was-taken

1h 2m 25s logged

Devlog#3 | Camera System & Level building.
I’ve managed to build the first 2 dropper levels, and so I started working on the camera system…
But the camera just won’t rotate in the y-axis whatsoever. Don’t worry tho, I’ve not given up (yet)
ima restart this tomorrow T-T

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Open comments for this post

1h 2m 25s logged

Devlog#3 | Camera System & Level building.
I’ve managed to build the first 2 dropper levels, and so I started working on the camera system…
But the camera just won’t rotate in the y-axis whatsoever. Don’t worry tho, I’ve not given up (yet)
ima restart this tomorrow T-T

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1
347
Open comments for this post
Reposted by @Ali-was-taken

1h 33m 23s logged

Devlog#2 | Added Interface and Map.

Just finished adding a whole map giving space-vibes, aswell as the interface showing info. I wanted to add a layer to the pov to make it look a little retro (space-cam vibe), but it just didn’t work :P.

Anyway lmk, if y’all have any suggestions!

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Open comments for this post

1h 33m 23s logged

Devlog#2 | Added Interface and Map.

Just finished adding a whole map giving space-vibes, aswell as the interface showing info. I wanted to add a layer to the pov to make it look a little retro (space-cam vibe), but it just didn’t work :P.

Anyway lmk, if y’all have any suggestions!

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1
193

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