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Plum

@Plum

Joined June 20th, 2026

  • 14Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
Heyo, I am Plum and I love making stuff :]

I have a lot of projects lined up, and have to motivation to work on them all during stardance! Wish me luck and hit me up on Discord if you want: plum_6
Or even slack: @Plum
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2h 21m 57s logged

GLUEING AND PAINTING PART 1 :hyper-popper:

Last Devlog :screaming-cat:

In the last devlog I’ve tested the engine block, only to realize later on that the way I tested them was the main cause of problems. :blueprint:
I’ve redesigned the Engine Block, so that it’s safer and the ejection charge has enough space to go through.

Glueing :-glue:

I am not actually done glueing all the parts together, as I am still waiting for my epoxy resin to arrive. As of now, I’ve only glued the fins to the body to make the steps later on easier.

You might ask yourself why I won’t just use my normal “everything”-glue..
And the answer is pretty simple actually.
Epoxy is way stronger, and I want to be sure that nothing will rip apart during the flight.

This means, I will use some epoxy on the fins and the engine block. :strong_muscle_dino:
The nose cone should fit snuggly but I am not going to glue it to the body, as it needs to be loose, for the parachute, which ejects through the top part of the rocket. :3dnerdy:

Painting it :blobby-lower_left_paintbrush:

I’ve tried to keep the design pretty simple. I started by spray painting the whole body black. Then I added the white lines just to make it look kind of interesting. I also added some splashes from a toothbrush dipped in paint, so that it looks like there a little stars on the rocket ^^ ⭐

The Rockets name

It’s called LF-3. LF because it’s flying low and I switched the letters around, because it just seemed more interesting to me.
And 3 because it is not only my lucky number, but the 3rd prototype of my rocket designs.

Recording problems :Sadly-no:

Sadly, I’ve lost a lot of footage of me for example spray painting the body, cutting the parts etc. because my phone kept disconnecting from the wifi when I was working outside :/
That was about 2 hours of extra footage, that were lost..

WHAT’S NEXT? :hyper-popper:

Next I’ll be glueing again, assembling the rest of the rocket. I will also make some fire resistant wadding to protect the parachute during ejection :>

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8h 14m 8s logged

THE FLIGHT COMPUTER :computercraft:

I’ve been working on the electronics and software for the rocket, and honestly.. this part was probably even more annoying than designing the rocket itself 😭

The flight computer is based around an ESP32-CAM, with the camera running separately from the sensors. Core 0 handles the camera and video, while Core 1 handles the MPU-6050, BMP280, flight state and telemetry.

THE FLIGHT COMPUTER :computercraft:

The main idea is pretty simple.
The MPU-6050 measures acceleration and rotation, while the BMP280 measures pressure and therefore altitude. The ESP32 then uses this data to figure out what the rocket is doing.
There are currently different flight states:
IDLE -> ARMED -> BOOST -> COAST -> APOGEE -> DESCENT -> LANDED
So basically, the computer is constantly asking itself:
“WHAT IS THE ROCKET DOING RIGHT NOW??”
The sensor system runs at 100 Hz for the MPU-6050 and 50 Hz for the BMP280, so it should get plenty of data during the flight.

CALIBRATION 💽

And this is where I found one of the bigger problems.
Originally, the computer automatically started a calibration when it booted. It would tell me to keep it still, wait 3 seconds, and then take 500 samples from the MPU-6050.
But that isn’t really what I want.
I don’t want the calibration to happen whenever the ESP32 starts.

I want to put the rocket exactly where I want it, then press a button:
START POS

And that’s it.

The computer takes the current sensor values and uses them as the starting reference.
So the current position becomes the calibrated starting position, and the altitude gets reset to the launch position as well.

This also makes way more sense for the rocket because I can power everything on, put it on the launch rail, make sure everything is positioned correctly and then press the button.
Much better.

LASTLY :ender_halloween:

The code was horrible to write. I hope that it was worth it in the end, as I really want a video and flight data in the end of the first flight.

Next up is the assembly of the rocket, sanding, painting and glueing, yeah!

Like and Follow ig

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2h 29m logged

PROTOTYPE 3 AND MODELING THE IMPORTANT PARTS :banana-dance-1:

My parts arrived some time ago! But sadly, some of the parts, that I needed were sold out the point I ordered :(

Last Design, WAY TO POWERFUL :shock-and-pure-terror:

When I checked my last rocket, with the inputs of the only motor I could get, I noticed something problematic… I accidently had 1 parameter wrong. The thickness of the cardboard body tube. Thats why it was weighing >1kg. I fixed it, ran a flight simulation again.. AND HOLY MOLY IT CRACKED 300 METERS -> ~984 FEET :high-cortisol:

And there are legal limits, which is why I redesigned the rocket and ordered smaller C5-7 Motors. :tiny:

THE NEW DESIGN

It’s perfect. I love it. It looks beatiful. The fins. The Nose cone. Everything. Slimmer, more dynamic and it perfectly hits ~100 meters. :low-cortisol:
But again.. there is just a slight problem..
:high-cortisol:

Ejection 💥

But sadly, the ejection isn’t perfect, as the parachute ejects 7s after launch. This means, after the rocket reached its apogee, it falls for a certain amount of time and accelerates.
AND IT DOES THIS TO LIKE 100KM/H -> ~62 MPH

That’s why I calculated, if the parachute and shock cord could save the rocket. And yes (hopefully).

Calculation for it :calculator:

Rocket mass with motor: 0.15kg
Acceleration: 184m/s^2

F =m*a
F = 27.6 N

This means, my shock cord needs to withstand this amount of force, right after the parachute unfolded.

Shock Cords max. weight: 14.5kg
With knots: 14.5*0.5 = 7,25kg

1N ≈ 0.102 kg (102 g)
Thus:
 27.6N = ~2.814 kg

2.814kg < 7.25kg -> therefore, we're good. (as long as the parachute doesn't rip)


3D PARTS :3d-printer-icon:

Yes yes, the new parts.
Most of the time I spent thinking and researching about exactly these parts. I did A LOT OF IT not recording. Probably more then 5-10 hours 😭.
But thats what I came up with:

The Motor mount.

The long tube-like part is the motor mount.
It well.. Mounts the motor to the rocket. The rectangle like hole is for using a retainer clip, that I will be making out of a thin aluminium strip. The circular hole (not visible from this side of the image) is for threading through the shock cord, which will be secured using a monkeys-fist knot. The motor is printed out of PETG.

Nose Cone 🔝

I love this part. It’s the tip of the rocket.
Its made up of 2 Parts. Firstly the top part, which has 2 holes, that are both for electronics.
The hole on the side is for a camera and the hole on the bottom is for inserting the electronics into the cone. Its also for attaching:
The bottom plate. It’s secured by 2 long M3 Screws and has a hole as well for securing the shock cord.

Currently, all of the 3D parts are untested.
I’ve only printed test rings to see if they will fit inside the cardboard body tube (now using a thinner tube btw) :scared:

Yeah! Thats it for today, please follow my project :D
:subscribe:

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4h 25m 43s logged

DEVLOG 3: MY ROCKET IS STABLE NOW (I hope so at least) :rocket-zoom:

It took me a quite some time, but my prototype is finished now.

What changed?

The rocket is way more stable now and a lot smaller than before. Also, I’ve also done proper research for a rocket motor I can use and how to actually build it into the rocket.
It uses a G-Class Motor, which is quite strong. If I didnt use a board computer and made the rocket even smaller, I couldve reached way higher altitudes.
But It is what it is :p:

Stability

As I already said, THE ROCKET IS MORE STABLE.
The goal stability of a rocket this 1-2 calibers.
My rocket has a stability of 1.36 calibers, which is stable enough 😎

Altitude

The rocket reaches an altitude of around 96 meters!!! That’s actually really close the the max limit it is allowed to travel (laws :grr: ).
Oh, and in freedom units its like 54,8571428571 Bananas :banana-dance-1: or 300 feet 🦶.

Whats next?

Next, I will need to:
Make the 3D Models of:

  • The Centering Rings
  • The Fins
  • The Nose Cone

Build the Electronics and Code for:

  • The Flight Controller
  • The Camera :4k:

Sew and Calculate:

  • The Parachute :parachute-hole:

AND I ALSO NEED TO WAIT UNTIL 2 MORE PARTS ARE IN STOCK AT ONE OF THE ONLY MODEL ROCKETRY VENDORS IN GERMANY GRRRR :grr:

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59m logged

Devlog 2: Rocket designing

Today, I’ve been searching for more fitting parts.
I also used OpenRocket in order to plan the construction of the rocket and to do flight calculations.

I’ve also learned that parachutes are god damn expensive, which is why I’ll probably make my own from nylon fabric.

How did I find this out?

While plotting the calculations for the rocket, there was a spike in acceleration, since the parachute’s diameter was too small. Therefore I needing a bigger parachute.

Yeah!

Other things I might need to do:

  • Shorten the body
  • Change the Rocket Motor
  • learn how to actually fit the motor in with the rings securely
  • learn how to secure the nose cone with the shock cord and the deployment of the parachute
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1h 13m logged

Devlog 1: Rocket

Today, I’ve spent most of my time searching for the right parts for the rocket.
I felt that I needed a lot more research, which I’ll be doing without recording. :/

I plan to install a camera in order to record the flights as well as an IMU to measure how far the rocket went.
Maybe even a Piezo, so that the rocket is easier to locate after it landed.

Do you have any other ideas on what to add?
Maybe any tips? :D

Here is an extract image of the partslist that I am working on rn

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1h 17m logged

Devlog 1, building a Tamagotchi!

Planning a prototype:
Today, I started my project by searching for components for the project.
I needed a screen, a power source, a microcontroller and some buttons.
Yeah, like a basic Tamagotchi, y’know?

So I took some time and searched through Ali and also did a drawing of what I plan the Tamagotchi to look like.

Also, I plan on designing my own PCB for it, if everything works out as soon as my parts arrive :>

Thats it for today :D

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Ship Changes requested

HELLOO!!
I am here to present you my first ever finished hardware project (which I actually publish somewhere).

PlayChord: A MIDI-Chord-Player ^^

WHAT IS IT?
This hackpad is a MIDI-Input device which plays chords! But what is midi you may ask? MIDI (Musical Instrument Digital Interface) is basically a middleman between your inputs and a musical plugin or DAW. This means it’s like your small desk piano, but as a hackpad.
Therefore the name: PlayChord
:]

INSPIRATION?
YES, OF COURSE! I had a lot of inspiration from the OmniChord and the HiChord, which are both Chord-Synthesizers. The key difference between their product and my PlayChord, is that the PlayChord inputs MIDI-Signals into your Computer, which means you can use it FOR ANY INSTRUMENT (as long as you have the software for it installed somewhere).

HOW IT WAS WORKING ON IT:
I loved working on this project so much! During the first two days I had a LOT of energy and grinded through multiple hours. But the last 2-3 days, I’ve done less and less, probably also because it was mostly finished at that time.
This was actually my first time designing a PCB, and it was so much more fun than I thought, which is why I will probably do this more often. I really love hardware projects and I can’t wait to hold it in my hands :>

Message me and follow me for some future projects or if you maybe want to collab or just write me a message <3
It would really make my day :3
Slack: @Plum
Discord: plum_6

Video of Project → See source code →
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43m 14s logged

DEVLOG #5
READY TO SHIP!!
(Hopefully)

Today I have taken the last steps towards the finish line, I’ve created a GitHub Repo here and also worked on a readme file.
I am really happy about how it turned out.
Aaanndd I also fixed some tiny things regarding my code.
I am so happy, that I could get this done, I cant wait to hold this in my own two hands :DD

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1h 38m 8s logged

DEVLOG #4
HELLO AGAIN! :3 :wave-club-penguin:
I am coming real close to the finish line!
Today, I assembled the 3D printed Case with some left-over parts I had laying around, just to see how it would fit. And it does look nice, I am really happy with it. :happy
Also, I fixed some things on the 3D Model…..
AND I ALSO WROTE THE CODE FOR THE XIAO SEED!! :yippeee:

So, now I only need to assemble the project and upload it to github. But I think about doing a 3D-Render of it, which would mean a bit more work, thats something for tomorrow tho :P

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1h 34m logged

**DEVLOG #3: **
My work from yesterday actually, but I forgot to post a devlog lol.
I’ve just worked on finishing the casing.
I also 3D printed it in order to see if everything is fitting correctly, but sadly I forgot to add supports, which is why a part of the print failed.
Everything else is okay and functional.

ToDo:

  • Coding the MiDi-Controller
  • Reprint to see if the screen would fit
  • Making a nice looking 3D render (maybe)
  • Prep and upload on GitHub
  • Ship

If I lock in I can finish it today.
But as all electronics projects are, this means it will take at least another day 😭

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3h 32m logged

DEVLOG #2:
HEYO!
Today I have reworked my Casing for a bit. I finally got the dimensions kinda right.
But now… IT NEEDS MORE PERSONALITY!!
Any ideas on what to add in order to make it look better, except rounding the harsh edges?
Also, the Top-Part with the XIAO SEEED needs some special attention too, as the USB C cutout removed parts of the Top Plate, so now its 0.5mm thin at that part. This means I need something there which could make it a bit thicker.

Any Ideas are highly appreciated!!

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6h 38m 14s logged

So, I created my first ever PCB (Old Screenshot btw, I added the 3D Files for the other parts but I am a too tired to take a new screenshot).
I’ve even worked a bit on the case, but I cant seem to get the Top Part of the case right, as the holes are always a bit off. Any tips?

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