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lavanyagajbhiye

@lavanyagajbhiye

Joined June 17th, 2026

  • 19Devlogs
  • 7Projects
  • 4Ships
  • 78Votes
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4h 51m 46s logged

#DEVLOG 3
So I basically added a lot of feature for this devlog and tbh they were pretty hard to add I was considering even using tailwind css but then moved to normal css The logo is quite pretty and also the styling and the javascript has been improved a lot!

Changes added:-

  1. Added a navbar
  2. added a soothing music and it is so good pls turn it on!
  3. Made the ui impressive
    Bugs:-
  4. The artwork now displays in the center but as a wise man once said if u find a bug make it a feature!
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6h 19m 40s logged

#DEVLOG 2
SO I made a lot of changes the project now looks a lot more alive.
Changes added:

  1. Complete UI Overhaul
  2. smart packaging system
  3. algorithm to decide number of rows and columns
  4. A logo for the project
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9h 40m 37s logged

#DEVLOG 1
SO basically I was quite inspired by this project “Typetone” this project is quite based on that instead of music this project creates abstract art. I have seen multiple videos where people make beautiful art out of random coloured square shapes. The setup is basic Vanilla css, html, and js
Changes Added:-

  1. Makes the squares according to you words typed.
  2. Has dynamic grid system(I accidently typed Math.ceiling instead of math.ceil)
    Bugs:-
  3. The sizing is currently not exactly square fixing that!
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Ship Pending review

So I made Mochi(Inspired by my own pet) Mochi is a terminal based interactive pet.

You can feed mochi, play with mochi chat with mochi and do a lot of fun with it and it even has ASCII animations. There is a themes and settings features which you can change there are multiple other features which you can enjoy yourselves!

The project is based on python 3.12 and it has some basic libraries like openai and dotenv.

Mochi also has features like Hunger, Xp, Mood, Energy. you need to keep a look on them otherwise mochi would be sad. There is even Level-up system and evolving system.

  • 5 devlogs
  • 19h
Try project → See source code →
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3h 19m 3s logged

DEVLOG 4

So I basically added some final features fixed some existing bugs. This made our beloved mochi even more responsive!

Changes Added:

  1. Added themes and settings feature where you can turn of animations and do a bunch of stuff
  2. Added mochi’s thinking over its head!

Fixed Bugs:-

  1. Fixed a bug where the server connection would disconnect after sometime
  2. Fixed a bug where Mochi would sometime forget everything about you!
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6h 14m 15s logged

#DEVLOG 4
so I added a bunch of features to mochi, and I also encountered some bugs which I could not fix especially one which I spent 1 hour fixing but just Could not!

  1. Stuff Added:-
    a. Added NVIDIA API key so that our beloved mochi can finally talk.
    b. Addded reaction system which states what mochi currently needs
    c. Added Presets defaults for other features which will be soon introduced.
    d. Added New main Menu system with capital letters!
  2. Bugs:-
    a. The main menu adds an extra “> “ which is kind of annoying(tried fixing but that breaks the entire system!)
    b. A bug where if you talk to mochi, mochi disappears(kinda fixed if you say bye it puts you back to main menu)
  3. Features to be added:-
    a. Final touches
    b. Settings
    c. Evolving system
    d. Theme changing system!
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38m 56s logged

#Devlog 3
Okay so mochi can now do a whole lot of stuff(ASCII art generated by ASCII generator). It can now use animations and even react to what your actions are!!!

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5h 14m 36s logged

#Devlog 2
So A lot of things were added to MOCHI to make it more fun and interactive and multiple bug fixes were also made.
Added:
a. Added, Feed, Play and Gift
b. Added Xp, Levelling
c. Added Timer-based Hunger Decay
d. Created the Activities Submenu
e. Added screen switching/terminal clearing
f. Started organizing actions into features(a life saver tbh)

Changes:
a. Fixed a bug where the happiness and energy of Mochi would accidental go above 100 or below 0 .

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3h 18m 7s logged

#DEVLOG 1
Okay so, I made a cute tamagochi pet which can run in your terminal. I got the inspiration from my own pet and decided to make it into a computer game.
Current features are:-

  1. Two-terminal UI: Mochi on the left and UI on the right.
  2. Hunger System: Yes your pet needs food!
  3. Happiness System: You wont make your pet Happy?
  4. Energy System, Interaction system, XP system(levelling up!), Stat boundaries, Time-decay!
    More features coming out. Hint begins with e and ends with g!!
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Ship

Penny

I made a Personal Expense tracker as a person who ignores his expenses. I am pretty proud of it. I tracks your expenses into 4 simple categories and makes them easy to manage without any signup!

  • 3 devlogs
  • 9h
  • 1.54x multiplier
  • 14 Stardust
Try project → See source code →
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3h 46m 39s logged

DEVLOG #3
Big day I finished up Penny added a Login screen and multiple features, fixed a lot of the bugs and somebody explain me javascript. WDYM total = total + Number(total.value), well HOPE you all enjoy the project!!

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3h 6m 40s logged

DEVLOG #2
finnaly penny looks pretty now, I basically focused on making the css and styling the project today i took my favourite colours learned a lot about transition and hover. 2 BRAND NEW FEATURES coming up!!

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2h 22m 30s logged

DEVLOG #1
so everyone this is my first devlog of this series Penny and you might be wondering what is it, what does it to, and why did I build it. The answer is simple this is a Expense Tracker, it logs your expenses into categories such as Food, transport, shopping etc. I myself have a lot of problems tracking my money so I build it for me. Finnaly Today I built the basic Html skeleton and the javascript working. CSS REDESIGN TO COME!!

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1h 27m 33s logged

DEVLOG #3 this is probably the last devlog of this series, so I added a space theme to the calculator and added a bunch of features mainly I added the keydown events and A history menu. These are all the QOL updates. HOPE all of you enjoy. Also a shoutout to all the people who are genuinely enjoying these devlogs and liking them!

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Ship

CALCULATOR
So basically I made a basic calculator as I am pretty new to these things.
The design is made in css, html and javascript.
I am pretty proud of it as the project encountered countless bugs but I was able to finish it and make it good and in a working condition.
HOPE everybody likes it.

  • 2 devlogs
  • 6h
  • 1.28x multiplier
  • 7 Stardust
Try project → See source code →
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4h 13m 57s logged

DEVLOG #2
so, got the javascript working and msot importantly
it took me a lot of time this is because the javascript bugged and also problem with the styling everything works and the calculator can be used in you daily tasks.

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1h 21m 49s logged

DEVLOG 1, So today I basically made the project structure created the css, js and html and finnally coded in the css and html I mainly worked on getting that calculator feel and making it good. Future plans are to make the javascript working. Stay tuned for 2nd Devlog.

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25m 37s logged

So added a simpler css + added a readme.md which conveys my evil thoughts AHHAHAHAHAHHHA I literally wrote human comments cause I am intergalactic being!

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2h 59m 15s logged

#DEVLOG 1!!!!
so today we got through a lotta things. I actually made a placeholder player sprite, enemies, boss guardian extremely hard to beat and some other stuff. The game will have 2 improvements in the next devlog mainly new pixelated sprites + the entire game would be run on the browser.

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