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emb3rcia

@emb3rcia

Joined June 15th, 2026

  • 12Devlogs
  • 3Projects
  • 1Ships
  • 15Votes
she/her

just a teen in love with coding and EE
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6h 39m 59s logged

Generally, a lot happened! I made enemies, walls, and procedural room generation with lazy loading! I also disabled V-Sync as it was causing lag in the game. Now, enemy1x2.tscn is base class that all enemies inherit from. There is a method called update_behavior that makes enemy shoot, move etc. Procedural room generation is handled so at the start of the game it generates array that contains everything in res://scenes/rooms except room_starter.tscn and is list of paths, then on every new room it chooses random one, generates its instance, and caches it so you dont lose progress like clearing rooms. It only loads the rooms once you enter them. Room is also base class and all rooms inherit from it. Now i will work on generating map layout like in TBoI where not every wall has door, and then on minimap!

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1h 27m 17s logged

Hello! This is my first game, so please dont judge!

I made floor, walls, player, rock, bullet and movement logic already! It wasn’t that hard. I used ChatGPT for instructions with nodes and verifying if my code is okay and doesnt need anything to add/remove/fix and it went smoothly!

This project is inspired heavily by The Binding Of Isaac: Rebirth that i have 600 hours in so i will be basing it off that! I will of course credit them in credits section.

Currently, player is 32x64px, rocks are 32x32, bullets are 8x8, tiles are 16x16 and enemies will be 32x64 or 64x64 if i will need 2x2 tiles enemies.
Also whole room is 64x36 tiles as i want it to be targeted towards 16:9 users, with later adding some easter egg for 16:10 users, therefore full room is 1024x576 px big while window override is 1920x1080p, later i will make other overrides for 1440p etc.
Lowest resolution i am targeting is 720p as it should be enough to render the screen.

It will be packaged in binaries for windows and linux and probably exported to website hosted on github sites or similar.

Bullets have 3s lifespan and collide with everything except players, and i will make second bullets for enemies that collide with everything including players and other enemies.

Also player hitbox is 32x32 on the lower part of it and 32x32 of the upper part is without collision.

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5h 1m 47s logged

I made intel and battery collectors! Now it raports important info about them. Hardest part by far was intel collector, i used ai to guide me through the process of making it, but i also tried to make as much code as possible myself. I think it turned out great. Tomorrow, i will do better ui if i will have motivation to do so and will also make help attribute.

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5h 50m logged

I made 3 collectors: psutil_collector, hwmon_collector and nvidia_collector, as well as collector manager and simple ui. I am trying to follow Release Please commit convention for github commits

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56m 8s logged

Added option to run program with -h/–help argument that explains how to run this command and use syntax. Also added option to specify path in which it will be scanned. Also added option to add/change existing file extensions scanned in config

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25m 2s logged

Fixed f-string parsing on python 3.11, now it won’t crash when installing/running on this version. Nothing else, i packaged it again to pip, built binary for linux and when i get home i will add exe for windows and submit it for recert on stardance website. It was error that wasnt showing on my side as i am using python 3.12 which uses PEP 701 for parser that allows use of the same type of quotes (either “” or ‘’) in {} section of program if i understand correctly.

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Ship Changes requested

I made TUI app that organizes all your TODOs, FIXMEs etc into one place! Whole app is made in python with textual as TUI framework and rich for colored text. I also uploaded it to PyPI which was my first time doing that and made binary files for it for both windows and linux. I made it for Frictionless and my 3 major QoL improvements are:
1. Organization of markers into one central place across whole project
2. Easy export of these both in easy to read .md file and easy to scrape .json file that allows automation to be made in multi people projects like notifications for deadlines
3. Open-in-editor feature which allows you to quickly open the file at selected marker in editor of your choice so you dont need to dig through file explorer to find this specific file

Try project → See source code →
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1h 56m 47s logged

Added export and filtering options. Export is currently supported to .md and .json files. Filter is used for markers shown in the left bottom corner. I used ai for troubleshooting. Now i am going to add better deadline handling and add check if there is marker for open in editor option so it dont crash

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1h 26m 35s logged

Added opening in editor, config file with editor command and behavior, used AI for troubleshooting. I also added priorities to the syntax and updated README.md
Biggest issue was how to make running editor work on MacOS, Linux and Windows. ChatGPT suggested the solution i used but i tested it only on linux. Feel free to test it on windows or mac os and give me information about it working on slack or discord (discord: emb3rcia, slack id: U095RD2NX8F slack username: emb3rcia)

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4h 6m 30s logged

I made MVP of app, added more markers and made marker type text colored!

It was fairly easy, even though I never used Textual before, as their docs are very good.

Now i will work on adding priorities to syntax and next opening file with specific line selected in editor of your choice.

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