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NITHIN

@NITHIN

Joined June 11th, 2026

  • 52Devlogs
  • 11Projects
  • 10Ships
  • 120Votes
IB '27 Student | Aerospace & Mechanical Engineering Enthusiast | Interested in CAD, robotics, programming, and engineering projects.
Ship Pending review

Mission Control is an immersive, browser-based aerospace simulator that transforms users into Flight Directors supervising real-time orbital missions. Unlike arcade games, this platform bridges the gap between raw physics and user experience, rendering a high-fidelity, dark sci-fi command terminal that looks and feels like a real NASA control room. As Flight Director, you dynamically engineer multi-stage rockets, verify critical pre-launch checklists under shifting meteorological conditions, and map out complex orbital paths—all while monitoring live speed, altitude, and aerodynamic pressure charts driven by realistic Newtonian physics engines.

Behind the responsive 3D WebGL canvases and glassmorphism interface lies a highly optimized, folderless architecture built with React and Three.js. To push the boundary of what web applications can do, the simulator is equipped with an integrated AI Flight Assistant that audits your rocket designs, calculates thrust-to-weight ratios (TWR), and diagnoses flight anomalies in real time. By packing complex Keplerian mechanics, interactive 3D rendering, and automated checklists into a sleek, zero-dependency interface, Mission Control proves that advanced orbital engineering can be made accessible, educational, and visually breathtaking.

  • 9 devlogs
  • 68h
Try project → See source code →
Open comments for this post

8h 10m 15s logged

done with the jsx. file with this i am done with most of my project the css file json file and config .js is pending will finish that within 20 or so hours

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4h 23m 14s logged

Done with both the java script files the orbital mechanics including the radius gravity as well as the rocket physics check it out on github have made the push next will work on the JavaScript XML file

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Ship

Cosmos APOD is a zero-dependency, single-page web app styled with a custom cosmic glassmorphic color palette that fetches and renders NASA's Astronomy Picture of the Day. Running instantly by double-clicking its local index.html file, the app dynamically adapts to display high-resolution space photographs or embedded video players, lets users query specific dates or pull random archives dating back to June 16, 1995, and features an integrated settings drawer to securely save custom API keys in browser localStorage.

Try project → See source code →
Ship

World Engine is an immersive, high-fidelity 3D command center that completely transforms how we interact with global planetary telemetry. Built on a cutting-edge web architecture, it acts as a digital twin of Earth, featuring a breathtaking interactive holographic globe suspended within a sleek, deep-space obsidian interface. From tracking hyper-velocity orbital debris and live seismic fault lines to monitoring global aviation corridors and renewable energy grids, World Engine consolidates the planet's most critical data streams into a single, visually stunning cockpit.

Beyond its gorgeous visualization layer, World Engine is powered by a groundbreaking AI Mission Commander that acts as your autonomous copilot. Instead of passively analyzing charts, you can deploy the AI Operator to proactively investigate emerging global events such as routing congestion in the Suez Canal or tracking atmospheric carbon anomalies and generate real-time, actionable risk assessments. It isn't just a dashboard; it's a living, breathing mission control deck designed to put the pulse of the entire planet right at your fingertips.

  • 11 devlogs
  • 67h
  • 16.40x multiplier
  • 1092 Stardust
Try project → See source code →
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4h 39m 37s logged

I am fully done with all the code have made the final push to github have added a netify link for the demo the only task left to complete is the readme file which i will soon complete

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7h 43m 29s logged

I am fully done with the package.json file and have made the push to github if you want check it out and give me feedback.

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