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Amayama

@Amayama

Joined June 9th, 2026

  • 5Devlogs
  • 2Projects
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helloooooo
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Reposted by @Amayama

7h 23m 49s logged

Devlog #09

Hello everyone(˶ᵔᗜᵔ˶)ノ゙,

Hope you all are doing great.

Welcome to Devlog #09 of AniSuffle.

In this devlog I will be sharing you all the recent changes I made on my site.

Okay… lemme explain. (๑˃ᴗ˂)ﻭ


Auth(Login & SignUp) is finally working

Soooo…

Finally the Auth(Login and SignUp) feature is working. (≧▽≦)

You can now login and save your info on the database and you would be able to login into another device and access your list / saves.

I am planning to work on the email verification system as well, but dont worry I will be explaining you all how you can get a disposable email if you dont want to use your personal email, (I respect your Privacy(ᵔᵕᵔ)).


Save Feature

Also the save feature is now working just like I mentioned earlier.

But for now you would have to login to use it.

But dont worry.

Before I ship this site, I will integrate the localstorage feature, to make the save feature work even without the signing in.

I know signing up is kind of annoying sometimes… at least to me it is. ( ̄▽ ̄)

So I wanted everyone to still be able to use the save feature even without making an account.


Saved Anime & Manga

Currently the stored anime and manga are stored in the same place[To be more specific they will be displayed on the same save list ].

But I guess I will make a seperate list for them.

I will update in the upcoming devlog about it if I do make that change. (•̀ᴗ•́)و


UI Changes

Becuase of the sign up and login option the Anime and Manga buttons are on the center for now.

I dont really like how it looks either. (ᵕ—ᴗ—)

So I am planning to move those buttons back to the right side again.

And also add a Hamburger menu (just in case you dont know… It’s The three horizontal line menu, actually i didnt know either before googling it just before writing this devlog (╹ڡ╹ )).

That menu will probably contain more features as I continue working on the site.


Backend Debugging

Most of my time actually went into debugging. (ó﹏ò。)

For some reason I just couldnt figure out why my data wasnt being stored correctly.

Sometimes it would save.

Sometimes it wouldnt.

Sometimes the stored data just refused to show itself in the list (probably it was abit shy (´꒳`)) .

So… that took quite a bit longer than I thought. (・–・;)ゞ

But yeah, finally things seems to be working [At least for now (・–・;)ゞ]


Oh…

The last devlog went incredibly long even though I thought it would be shorter…

Looks like this one also became longer than I expected. (ㅅ •᷄ ₃•᷅ ) . (My apologies)

I dont want to bore ya all. (´▽`)

But still I hope I was able to make everything clear.

If not, please do comment below and I will try my best to explain it there as well. ദ്ദി◝ ⩊ ◜.ᐟ

Thank You all so much for reading.

Have a nice day =)

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1h 55m 19s logged

UPDATeeeeEEe!!!!!!!

yo gng we back with another huge update because the slop never stops trust me bro 👀👀

we added a bunch of new stuff to make this desktop experience even more cursed better :)))

1. Slopsweeper.exe 💣( our first game yipee )

its minesweeper but everything is rigged lol.

  • first click protection? psych, 10% chance a mine spawns right under your cursor as soon as you click (Schrödinger’s mine is real shi 🐈)
  • drunk flagging: 20% chance the flag lands on a random adjacent cell instead of where you clicked. good luck.
  • added a “?” button that explains the game in the most confusing way possible.

2. SlopPaint.exe 🎨 ( for my beloved artists )

paint like a pro, or dont.

  • wet paint physics: your masterpiece literally melts and drips down the canvas 1px every 80ms.
  • cursed eraser: erases in bright neon pink and randomly stamps “SLOP” in Comic Sans.
  • clippy critiques: click save and clippy will roast your art skills.

3. Memes.dll 🐸

fully working custom meme creator (no rickrolls this time, pinky promise).

  • fetches random templates from Imgflip.
  • sliders for font size and vertical offset, plus text/stroke color pickers.
  • download button actually renders and downloads the image (complete with a “made with slop” watermark).

ANDDD A LOT MORE QOL UPDATES (degrading Quality as a matter of fact but who cares lmao )


yeah thats the new update, go break some windows and see ya !!!

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3h 11m 40s logged

Hey!

Welcome to my project, PetTrack, this is the first Devlog of the project.

I just recently got a rabbit, and while in school, I don’t know what she’s doing. And I assume a lot of animal parents face the same issue, or not an issue but just an uncomfortable feeling, maybe she/he got out, maybe they are doing something wrong, maybe they are not doing well, etc.

This is what PetTrack aims to solve, so this uncomfortable feeling goes away, and you can be sure that your pet is safe and sound, while you are away.

It uses an old phone as a “Monitor”, which will be attached to for example the cage of a pet, and connected to external power.

Originally I wanted to make it so that there is no “central” computing, but after thinking about this for some time, and figuring that most of the people who are going to use this are going to use a close to min requirement phone (assuming low range old phone, and not a new flagship/new anything basically) and the issues with if the monitor dies for some issue, I decided on using a “central server” and using FastAPI with WebSockets to make the usage more seamless. It will be a simple Docker image that you will need to compose and run on a RPI or your server.

The Client will be the “main” app, the one you will use the most, the one you’ll use daily. This is my last priority at the moment, let’s get the data first (Monitor), analyze and make use of the data (Server/backend), and the last is to see the data (Client).

I’m open to any and all feedback on the project, any tips, help with Py/Flutter, would appreciate!
Thanks for reading!

Pic Description: My rabbit, named Berci, and an MVP of the server and Monitor.

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