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lu2000luk

@lu2000luk

Joined June 8th, 2026

  • 37Devlogs
  • 4Projects
  • 2Ships
  • 30Votes
Trying to make each project in a different language (C++ and JS may repeat)
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43m 42s logged

Created a bindgen library for libcrun (since I will need it in the future, using the lib instead of the CLI will result in much faster startup times)

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Ship

Pointhole 1.0.0

A complete suite to explore and control your remote servers in a click! Tools like IDEs provide access to remote servers but it usually requires installing 100+ mbs clients and sometimes you just want to get the work done quickly... So to fix this I built Pointhole!

Features:
- Explore files
- Download/Upload files
- Edit files with your own IDE
- ""SSH"" into your server (You can use any terminal!)
- Demo server for everyone to try out!
- Nice 3D website
- Install scripts
- Multiplatform (Win/Linux)
- All of the above without needing port forwarding!

To connect to the demo server hover the "Demo" top bar option and click "Connect to demo server"

  • 26 devlogs
  • 24h
  • 11.87x multiplier
  • 286 Stardust
Try project → See source code →
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1h 15m 38s logged

PTY support! (Took a day break to do other life things such as going outside and playing CS2) Now pty is supported (stuff like DPI and pixel dimensions aren’t sent but that not really required for most uses). Took such a long time since while doing it I cleaned up a bit of the old code.

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1h 43m 33s logged

  • ADDED SSH!!! You can now connect to the server’s terminal. Just click a button and the SSH will be ran locally on your machine with auto-forwarding to the relay
  • Fixed various warnings
  • Added demo button to top bar
  • Added CLI args to change the relay host (both server and client) and to prefill the demo code (client)

Demo has no SSH support yet, I will add it / block it on demo servers

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29m 35s logged

Upload to pastebin feature. Also optimized the website removing an image download (since its not visible) that added 10mb to the bundle (and to the vercel bill). Also added the correct cursor on hover of the 3d buttons.

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22m 3s logged

Added a scripts modal and a button on the 3d scene to open it (design reminds a lot of those chinese websites that are clearly made to be rendered with chinese chars etc but look uncanny on our screens)

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15m 5s logged

Added winres (also to CI): generates the windows executable resources file and applies it [assets converted and resized by AI agent, i made the original “art” (if you can call a black circle so…)]

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23m 18s logged

  • Statically linked windows client binaries
  • Added script to auto-update install scripts cache commit hash [AI]
  • Made the script able to install commit hooks for itself
  • Added Justfiles for compiling locally and general utils

Future things to look into:

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3h 19m 14s logged

Made a big part of the site. Made all 3d models by hand on blender. Working with threejs and react is so hardddd (literally 3hrs of trial and errors). why did i decide to make a 3d site for a file browser ??? idk… Doing anything remotely fun in threejs is very hard so the site has some small interactive parts but its very limited as of now.

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18m 56s logged

Fixed a permission bug for editing files and also fixed a freeze problem that was pretty common on windows. Also started adding last commit hash to the scripts’s download urls since cloudflare caching is so aggressive!!!

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17m logged

Added a simple about window and got the demo server running (mainly so that people who rate the project have an easy time doing so). Also there is a little easter egg in the demo server so if anyone reads this: the client binaries are already compiled so if you want to check it out it should be pretty easy (the demo code is in the readme)

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46m 43s logged

Added install scripts! And updated readme. Took long since i switched from .bat to .ps1 and also whoever made env vars on windows should be subject to the same stuff i went truh. Apparently using “setx” on a long env var cuts it FROM THE BEGINNING so it bricked my PC (Removed system32 from path) and fortunately i had a vscode terminal with the old env vars still open so i was able to recover some but I had some more issues so I had to “nest” env vars. Everything is fixed except the recyle bin (shows random filenames when asking for deletion confirmation). For this and some other reasons I switched the scripts to powershell after I made them since the powershell API is much more mature.

(shoutout to the guy who wants longer devlogs he finally has one with a story, the project is almost done tho!)

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18m 5s logged

Added github mirror and made some github actions to build both client and server for linux and windows and upload them to my CDN (I will later make a nice install script that pulls them)

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28m 45s logged

Long story short yesterday’s UI improvements got lost (I was reverting a commit since the thing I added was broken but I forgot to commit the UI improvements before so they got lost) I re-made them quickly and added Demo mode (I will have a public demo instance so y’all can try it!)

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21m 55s logged

UI Improvements:

  • Disable viewports (caused issues)
  • Disable Docking (I dont like it)
  • Fix top bar bg-color and border
  • Change window bg color (want to make it a nice shader in the future)
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