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Marousoz

@Marousoz

Joined June 8th, 2026

  • 13Devlogs
  • 6Projects
  • 0Ships
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1h 4m 17s logged

UPDATE ## I have been trying to connect everything and make some new games and everything but I have completely failed. I have either missed something or made a mistake from the guide, because for real i am so confused right now.

Things I have to do:

  • Connect the minigames to have a sequence
  • Fix the level_scene (starts with “game 0 “, the way thw lives are calculated must change, something is wronf with the timer AGAIN)
  • Add the settings page
  • Make more minigames

Guys, I am so lost but I will make it I think . Updates incoming !

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51m 37s logged

Minigame_2 and Loser_scene Finished :)

I think I locked in in the last hour and I finished the Second Minigame! Also, I made the loser_scene and added a retry button (that actually works!!!) Lastly, I connected the two minigames , although i will probably connect the minigame_1 to the level_scene first and then to the minigame_2.

I am moving on to make the winner_scene and the settings scene ! Update incoming …
your friendly co-programmer,
M

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17m 12s logged

Minigame_1 Finally finished !

Hi again ! So I fixed the errors and made the character be able to jump again (I had just written JUMP VELOCITY : 500 and not -500)
Note to make the game better :

  • Add a settings scene
  • Make the character turn around when the player goes to the left (since now the cat just goes backwards which is kinda weird)
  • Add music
  • Add a counter or how many “Garlics” you have collected
  • Add some nice effects for when the cat collects one biscuit (like stars popping out like confetti or smth)
  • Make the minigame bigger. Since the player has to climb the platforms maybe make more and somehow make the scene able to change vertically (probably adding a vertical parallax )

Ok that is all for now ! The game works correctly , when i finish the mission, I might come back to enhance the game :)
your friendly co-programmer,
M

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21m 14s logged

Update on the “themed_time” error:

So I fixed that but now there are some new errors that came out…

  • E 0:00: 19:985 minigame_1.gd:32 @ _process(): Failed loading resource: res://scenes/timer_screen.tscn.
    <C++ Error> Condition “found” is true. Returning: Ref()
    <C++ Source> core/io/resource_loader.cpp:343 @ _load()
    minigame_1.gd:32 @ _process()
  • E 0:00: 20:002 minigame_1.gd:32 @ _process(): Cannot open file ‘res://scenes/timer_screen.tscn’.
    <C++ Error> Condition “err != OK” is true. Returning: Ref()
    <C++ Source> scene/resources/resource_format_text.cpp:1430 @ load()
    minigame_1.gd:32 @ _process()

Plus+ the cat (player) does not jump ,which basically makes the game useless…

I will continue with these problems tomorrow and when I fix them, I will update :)

Have a nice night ,
your friendly co-programmer,
M

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1h 41m 51s logged

Redid some steps…

Soooo… I had no idea what the problem was and i had to just go back on the tutorial and remake the player scene,themed_timer scene and the minigame_1 scene .

Good news:

The cat (player) doesn’t fall down the screen. Turns out I had accidentally put the player under the Parallax 2D(Scrolling Background) and as a result, as the Background “scrolled” the player fell down (It is really obvious in my previous screen-shot ).

Bad news:

There is an error, about the themed_timer and the minigame doesn’t run at all :( ,I really can’t understand what i have done wrong, guess I will have to go check it out again!

Have a great night everybody!
your friendly co-programmer,
M

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1h 57m 3s logged

Devlog No.1

Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress:

We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared.

When the countdown ends the scene changes into the first minigame which is a platformer game (For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives)

Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess …

Difficulties faced:

  • I had a hard time connecting the Hackatime with the Godot, since the version 4.7 (latest) i had didn’t recognise/have the “Godot Super Wackatime” and I had to download the previous version (4.6) to connect the Godot with the Wackatime and actually record the time i worked.
  • There where some errors in the title_screen script that resulted into the transformation from the title screen to the level one not to work. Found out it was because I had written :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://level_scene.tscn”)

and not :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”)

  • Lastly, there was some trouble with the cookies in the level scene , since the Vbox needed to be smaller but it could not be adjusted, solution: saving everything , closing the editor and opening the project again.

Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list.
You can see the rest of the progress and the code on my github!
That is all for now !
your friendly co-programmer,
M.

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19m 2s logged

HARDWARE LIST

Hey again !
Today, started by clearing out our hardware and making a list, i will make a new circuit design since i decided to switch the audio headphones output for a bluetooth connection and change from a rasberry pi pico2 to a ESP32.
,your friendly co-programmer,
M

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58m 17s logged

Hey guys ! So happy to be here ! This is my first devlog! Pretty anxious !
Circuit designing for today, JUST FINISHED and it is 3.24 a.m
So, i tried running the code it prints out an error :( , i will check it out tomorrow for sur, since i am kinda tired right now…
I thought about doing some 3d designing on Tinkercard but it didn’t go as planned and ended up circuit designing the prototype:
As you can see i havent put a battery, a charging port and headphones output yet, so so sorry about that!
So yeah , you can see my work on this url:https://wokwi.com/projects/467847770792449025
Good night everybody , and keep working on your dreams :)
, your friendly co-programmer, M

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